Index: simulation/data/technologies/armor_cav_01.json =================================================================== --- simulation/data/technologies/armor_cav_01.json +++ simulation/data/technologies/armor_cav_01.json @@ -1,23 +0,0 @@ -{ - "genericName": "Chamfron", - "specificName": { - "athen": "Prometōpidion", - "mace": "Prometōpidion", - "ptol": "Prometōpidion", - "sele": "Prometōpidion", - "spart": "Prometōpidion" - }, - "description": "Metal armor for a horse's face.", - "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_plates_cavalry.png", - "researchTime": 40, - "tooltip": "Cavalry +1 hack and pierce armor.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: simulation/data/technologies/armor_cav_02.json =================================================================== --- simulation/data/technologies/armor_cav_02.json +++ simulation/data/technologies/armor_cav_02.json @@ -1,17 +0,0 @@ -{ - "genericName": "Chamfron", - "description": "Metal armor for a horse's body.", - "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, - "supersedes": "armor_cav_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_plates_cavalry.png", - "researchTime": 40, - "tooltip": "Cavalry +1 hack and pierce armor.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: simulation/data/technologies/armor_hero_01.json =================================================================== --- simulation/data/technologies/armor_hero_01.json +++ simulation/data/technologies/armor_hero_01.json @@ -1,25 +0,0 @@ -{ - "genericName": "Iron Hero Armor", - "specificName": { - "athen": "Sidērea Panoplia", - "mace": "Sidērea Panoplia", - "ptol": "Sidērea Panoplia", - "rome": "Lorica Ferrea", - "sele": "Sidērea Panoplia", - "spart": "Sidērea Panoplia" - }, - "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", - "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_cuirass_empire.png", - "researchTime": 40, - "tooltip": "Heroes +50 metal cost, +2 hack and pierce armor.", - "modifications": [ - { "value": "Cost/Resources/metal", "add": 50 }, - { "value": "Resistance/Entity/Damage/Hack", "add": 2 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 2 } - ], - "affects": ["Hero"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: simulation/data/technologies/armor_infantry_01.json =================================================================== --- simulation/data/technologies/armor_infantry_01.json +++ simulation/data/technologies/armor_infantry_01.json @@ -1,23 +0,0 @@ -{ - "genericName": "Quilted Body Armor", - "specificName": { - "athen": "Spolas", - "mace": "Spolas", - "ptol": "Spolas", - "sele": "Spolas", - "spart": "Spolas" - }, - "description": "Quilted linen or leather body armor for infantrymen.", - "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_leather.png", - "researchTime": 40, - "tooltip": "Infantry +1 hack and pierce armor.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: simulation/data/technologies/armor_infantry_02.json =================================================================== --- simulation/data/technologies/armor_infantry_02.json +++ simulation/data/technologies/armor_infantry_02.json @@ -1,24 +0,0 @@ -{ - "genericName": "Laminated Linen Body Armor", - "specificName": { - "athen": "Linothōrax", - "mace": "Linothōrax", - "ptol": "Linothōrax", - "sele": "Linothōrax", - "spart": "Linothōrax" - }, - "description": "Laminated linen body armor for infantrymen.", - "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, - "supersedes": "armor_infantry_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_pteruges.png", - "researchTime": 40, - "tooltip": "Infantry +1 hack and pierce armor.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: simulation/data/technologies/cavalry_resistance_01.json =================================================================== --- simulation/data/technologies/cavalry_resistance_01.json +++ simulation/data/technologies/cavalry_resistance_01.json @@ -0,0 +1,24 @@ +{ + "genericName": "Chamfron", + "specificName": { + "athen": "Prometōpidion", + "mace": "Prometōpidion", + "ptol": "Prometōpidion", + "sele": "Prometōpidion", + "spart": "Prometōpidion" + }, + "description": "Metal armor for a horse's face.", + "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Cavalry +1 armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: simulation/data/technologies/cavalry_resistance_02.json =================================================================== --- simulation/data/technologies/cavalry_resistance_02.json +++ simulation/data/technologies/cavalry_resistance_02.json @@ -0,0 +1,18 @@ +{ + "genericName": "Chamfron", + "description": "Metal armor for a horse's body.", + "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, + "supersedes": "cavalry_resistance_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_plates_cavalry.png", + "researchTime": 40, + "tooltip": "Cavalry +1 armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Cavalry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: simulation/data/technologies/hero_resistance_01.json =================================================================== --- simulation/data/technologies/hero_resistance_01.json +++ simulation/data/technologies/hero_resistance_01.json @@ -0,0 +1,26 @@ +{ + "genericName": "Iron Hero Armor", + "specificName": { + "athen": "Sidērea Panoplia", + "mace": "Sidērea Panoplia", + "ptol": "Sidērea Panoplia", + "rome": "Lorica Ferrea", + "sele": "Sidērea Panoplia", + "spart": "Sidērea Panoplia" + }, + "description": "Body armor fashioned completely of iron, the hardest workable metal known to the ancients.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_cuirass_empire.png", + "researchTime": 40, + "tooltip": "Heroes +2 armor, +50 metal cost.", + "modifications": [ + { "value": "Cost/Resources/metal", "add": 50 }, + { "value": "Resistance/Entity/Damage/Hack", "add": 2 }, + { "value": "Resistance/Entity/Damage/Pierce", "add": 2 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 2 } + ], + "affects": ["Hero"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: simulation/data/technologies/infantry_resistance_01.json =================================================================== --- simulation/data/technologies/infantry_resistance_01.json +++ simulation/data/technologies/infantry_resistance_01.json @@ -0,0 +1,24 @@ +{ + "genericName": "Quilted Body Armor", + "specificName": { + "athen": "Spolas", + "mace": "Spolas", + "ptol": "Spolas", + "sele": "Spolas", + "spart": "Spolas" + }, + "description": "Quilted linen or leather body armor for infantrymen.", + "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 350 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_leather.png", + "researchTime": 40, + "tooltip": "Infantry +1 armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: simulation/data/technologies/infantry_resistance_02.json =================================================================== --- simulation/data/technologies/infantry_resistance_02.json +++ simulation/data/technologies/infantry_resistance_02.json @@ -0,0 +1,25 @@ +{ + "genericName": "Laminated Linen Body Armor", + "specificName": { + "athen": "Linothōrax", + "mace": "Linothōrax", + "ptol": "Linothōrax", + "sele": "Linothōrax", + "spart": "Linothōrax" + }, + "description": "Laminated linen body armor for infantrymen.", + "cost": { "food": 0, "wood": 1000, "stone": 0, "metal": 450 }, + "supersedes": "infantry_resistance_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_pteruges.png", + "researchTime": 40, + "tooltip": "Infantry +1 armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Infantry"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: simulation/templates/template_structure_military_forge.xml =================================================================== --- simulation/templates/template_structure_military_forge.xml +++ simulation/templates/template_structure_military_forge.xml @@ -43,11 +43,11 @@ attack_cavalry_melee_02 attack_cavalry_ranged_01 attack_cavalry_ranged_02 - armor_infantry_01 - armor_infantry_02 - armor_cav_01 - armor_cav_02 - armor_hero_01 + infantry_resistance_01 + infantry_resistance_02 + cavalry_resistance_01 + cavalry_resistance_02 + hero_resistance_01