Index: resistance_hack_01.json =================================================================== --- resistance_hack_01.json +++ resistance_hack_01.json @@ -0,0 +1,15 @@ +{ + "genericName": "Bronze Armor ", + "description": "Bronze armor for infantry and cavalry.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 500 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_cuirass_bronze_2.png", + "researchTime": 40, + "tooltip": "Infantry and Cavalry +1 hack armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: resistance_hack_02.json =================================================================== --- resistance_hack_02.json +++ resistance_hack_02.json @@ -0,0 +1,16 @@ +{ + "genericName": "Iron Armor", + "description": "Iron armor for infantry and cavalry.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 600 }, + "supersedes": "resistance_hack_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_cuirass_iron.png", + "researchTime": 40, + "tooltip": "Infantry and Cavalry +1 hack armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: resistance_pierce_crush_01.json =================================================================== --- resistance_pierce_crush_01.json +++ resistance_pierce_crush_01.json @@ -0,0 +1,16 @@ +{ + "genericName": "Wood Shield", + "description": "Wood shield for infantry and cavalry.", + "cost": { "food": 0, "wood": 400, "stone": 0, "metal": 200 }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "shields_generic_bronze.png", + "researchTime": 40, + "tooltip": "Infantry and cavalry +1 pierce and crush armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: resistance_pierce_crush_02.json =================================================================== --- resistance_pierce_crush_02.json +++ resistance_pierce_crush_02.json @@ -0,0 +1,17 @@ +{ + "genericName": "Metal shield", + "description": "Metal shield for infantry and cavalry.", + "cost": { "food": 0, "wood": 0, "stone": 0, "metal": 700 }, + "supersedes": "resistance_pierce_crush_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "shields_generic_silver.png", + "researchTime": 40, + "tooltip": "Infantry and cavalry +1 pierce and crush armor.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 }, + { "value": "Resistance/Entity/Damage/Crush", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +}