Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -1,26 +0,0 @@ -{ - "genericName": "Chamfron", - "specificName": { - "athen": "Prometōpidion", - "mace": "Prometōpidion", - "ptol": "Prometōpidion", - "sele": "Prometōpidion", - "spart": "Prometōpidion" - }, - "description": "Metal armor for a horse's face.", - "cost": { - "wood": 1000, - "metal": 350 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_plates_cavalry.png", - "researchTime": 40, - "tooltip": "Cavalry +1 hack and pierce resistance.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -1,20 +0,0 @@ -{ - "genericName": "Chamfron", - "description": "Metal armor for a horse's body.", - "cost": { - "wood": 1000, - "metal": 450 - }, - "supersedes": "armor_cav_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_plates_cavalry.png", - "researchTime": 40, - "tooltip": "Cavalry +1 hack and pierce resistance.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -1,26 +0,0 @@ -{ - "genericName": "Quilted Body Armor", - "specificName": { - "athen": "Spolas", - "mace": "Spolas", - "ptol": "Spolas", - "sele": "Spolas", - "spart": "Spolas" - }, - "description": "Quilted linen or leather body armor for infantrymen.", - "cost": { - "wood": 1000, - "metal": 350 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "armor_leather.png", - "researchTime": 40, - "tooltip": "Infantry +1 hack and pierce resistance.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -1,27 +0,0 @@ -{ - "genericName": "Laminated Linen Body Armor", - "specificName": { - "athen": "Linothōrax", - "mace": "Linothōrax", - "ptol": "Linothōrax", - "sele": "Linothōrax", - "spart": "Linothōrax" - }, - "description": "Laminated linen body armor for infantrymen.", - "cost": { - "wood": 1000, - "metal": 450 - }, - "supersedes": "armor_infantry_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "armor_pteruges.png", - "researchTime": 40, - "tooltip": "Infantry +1 hack and pierce resistance.", - "modifications": [ - { "value": "Resistance/Entity/Damage/Hack", "add": 1 }, - { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json @@ -0,0 +1,18 @@ +{ + "genericName": "Leather Armor", + "description": "Leather armor for soldiers.", + "cost": { + "food": 500, + "metal": 500 + }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "armor_leather.png", + "researchTime": 40, + "tooltip": "Soldiers +1 hack resistance.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json @@ -0,0 +1,19 @@ +{ + "genericName": "Bronze Armor", + "description": "Replaces leather armor with bronze armor.", + "cost": { + "food": 600, + "metal": 600 + }, + "supersedes": "soldier_resistance_hack_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "armor_cuirass_bronze.png", + "researchTime": 40, + "tooltip": "Soldiers +1 hack resistance.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Hack", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json @@ -0,0 +1,18 @@ +{ + "genericName": "Wooden Shield", + "description": "Wooden shield for soldiers.", + "cost": { + "wood": 500, + "metal": 500 + }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "shields_generic_wood.png", + "researchTime": 40, + "tooltip": "Soldiers +1 pierce resistance.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json @@ -0,0 +1,19 @@ +{ + "genericName": "Bronze Shield", + "description": "Strengthening Shields With Bronze.", + "cost": { + "wood": 600, + "metal": 600 + }, + "supersedes": "soldier_resistance_pierce_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "shields_generic_bronze.png", + "researchTime": 40, + "tooltip": "Soldiers +1 pierce resistance.", + "modifications": [ + { "value": "Resistance/Entity/Damage/Pierce", "add": 1 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml @@ -43,10 +43,10 @@ attack_cavalry_melee_02 attack_cavalry_ranged_01 attack_cavalry_ranged_02 - armor_infantry_01 - armor_infantry_02 - armor_cav_01 - armor_cav_02 + soldier_resistance_hack_01 + soldier_resistance_hack_02 + soldier_resistance_pierce_01 + soldier_resistance_pierce_02 armor_hero_01