Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/archery_tradition.json @@ -17,9 +17,9 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "archery_tradition.png", "researchTime": 60, - "tooltip": "Archers −10% training time, +8 attack range, and −10% ranged attack spread.", + "tooltip": "Archers −10% training time, +10 attack range, and −10% ranged attack spread.", "modifications": [ - { "value": "Attack/Ranged/MaxRange", "add": 8 }, + { "value": "Attack/Ranged/MaxRange", "add": 10 }, { "value": "Attack/Ranged/Spread", "multiply": 0.9 }, { "value": "Cost/BuildTime", "multiply": 0.9 }, { "value": "Vision/Range", "add": 8 } Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_advanced.json @@ -1,13 +1,12 @@ { "autoResearch": true, "icon": "upgrade_advanced.png", - "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Advanced and Elite units +20% training time, +1 armor, +10% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.7 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, - { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/unit_elite.json @@ -1,13 +1,12 @@ { "autoResearch": true, "icon": "upgrade_elite.png", - "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units +4 attack range and −10% spread.", + "tooltip": "Elite units +20% training time, +1 armor, +10% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +20% attack damage; Ranged units −10% spread.", "modifications": [ { "value": "Attack/Capture/Capture", "add": 0.8 }, { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" }, { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" }, - { "value": "Attack/Ranged/MaxRange", "add": 4, "affects": "Ranged" }, { "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" }, { "value": "Cost/BuildTime", "multiply": 1.2 }, { "value": "Health/Max", "multiply": 1.1 }, Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/iber/defense_tower.xml @@ -2,7 +2,7 @@ - 12.0 + 12 Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/rome/army_camp.xml @@ -4,12 +4,12 @@ Bow - 0.0 - 25.0 - 0.0 + 0 + 25 + 0 - 60.0 - 0.0 + 70 + 0 1200 2000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre.xml @@ -10,12 +10,12 @@ Bow - 0.0 - 12.0 - 0.0 + 0 + 12 + 0 - 72.0 - 0.0 + 70 + 0 1200 2000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower.xml @@ -8,6 +8,8 @@ 0 0 + 70 + 10 1200 2000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_sentry.xml @@ -5,8 +5,6 @@ 9 - 70 - 10 9 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_tower_stone.xml @@ -5,8 +5,6 @@ 12 - 76 - 10 15 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_wall_tower.xml @@ -4,12 +4,12 @@ Bow - 0.0 - 8.0 - 0.0 + 0 + 8 + 0 - 72.0 - 12.0 + 70 + 12 1200 2000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_fortress.xml @@ -4,12 +4,12 @@ Bow - 0.0 - 16.0 - 0.0 + 0 + 16 + 0 - 72.0 - 0.0 + 70 + 0 1200 2000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_archer.xml @@ -8,7 +8,7 @@ 7 0 - 72 + 70 0 500 1000 @@ -17,6 +17,8 @@ 100.0 39.81 3.0 + false + Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged_javelineer.xml @@ -5,17 +5,20 @@ Javelin 0 - 18.0 + 18 0 - 28.0 - 0.0 + 30 + 0 750 1250 + 0 70 39.81 4.0 + false + Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_archer.xml @@ -8,7 +8,7 @@ 14 0 - 76 + 70 0 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_cavalry_javelineer.xml @@ -4,12 +4,12 @@ Javelin - 0.0 - 36.0 - 0.0 + 0 + 36 + 0 - 32.0 - 0.0 + 30 + 0 750 1250 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_archer.xml @@ -8,7 +8,7 @@ 13.5 0 - 76 + 70 0 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_infantry_javelineer.xml @@ -5,11 +5,11 @@ Javelin 0 - 26.0 + 26 0 - 28.0 - 0.0 + 30 + 0 500 1000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_elephant_archer.xml @@ -8,7 +8,7 @@ 14 0 - 72 + 70 0 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_archer.xml @@ -8,7 +8,7 @@ 28 0 - 80 + 70 0 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_cavalry_javelineer.xml @@ -4,12 +4,12 @@ Javelin - 0.0 - 60.0 - 0.0 + 0 + 60 + 0 - 36.0 - 0.0 + 30 + 0 750 1250 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_archer.xml @@ -8,7 +8,7 @@ 27 0 - 80 + 70 0 500 1000 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_hero_infantry_javelineer.xml @@ -5,11 +5,11 @@ Javelin 0 - 50.0 + 50 0 - 32.0 - 0.0 + 30 + 0 600 1000 0 Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_archer.xml @@ -8,7 +8,7 @@ 6.7 0 - 72 + 70 0 500 1000 @@ -17,6 +17,8 @@ 100.0 39.81 3.0 + false + Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_javelineer.xml @@ -5,17 +5,20 @@ Javelin 0 - 16.0 + 16 0 - 24.0 - 0.0 + 30 + 0 750 1250 + 0 70 39.81 4.0 + false + Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_infantry_ranged_slinger.xml @@ -8,14 +8,17 @@ 11.5 1.1 - 48.0 - 0.0 + 50 + 0 750 1250 + 0 90 3.5 29.81 + false + Human Index: ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/units/mace/champion_infantry_crossbowman.xml @@ -8,10 +8,11 @@ 6.5 0 - 76 - 0.0 - 2320 + 60 + 0 + 2400 3000 + 0 100.0