Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
+++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json
@@ -12,7 +12,7 @@
"supersedes": "attack_infantry_ranged_01",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "javelin_thong.png",
+ "icon": "arrow_accuracy.png",
"researchTime": 40,
"tooltip": "+20% ranged infantry attack.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json
@@ -3,7 +3,7 @@
"description": "Breed livestock (sheep, goats, cattle, etc.) for food.",
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
- "icon": "meat.png",
+ "icon": "husbandry.png",
"researchTime": 40,
"tooltip": "Domestic Animals −25% breeding time.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json
@@ -1,11 +1,11 @@
{
- "genericName": "Sharp Ax Heads",
+ "genericName": "Two-Man Bow",
"description": "Increases wood gathering rates for trees.",
"cost": { "food": 0, "wood": 600, "stone": 0, "metal": 300 },
"supersedes": "gather_lumbering_strongeraxes",
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "wood_axe.png",
+ "icon": "two_man_saw.png",
"researchTime": 60,
"tooltip": "Workers +25% wood gather rate.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
+++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json
@@ -1,11 +1,11 @@
{
- "genericName": "Stronger Ax",
+ "genericName": "Bow Saw",
"description": "Increases wood gathering rates for trees.",
"cost": { "food": 0, "wood": 400, "stone": 0, "metal": 200 },
"supersedes": "gather_lumbering_ironaxes",
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "wood_axe.png",
+ "icon": "wood_saw_bow.png",
"researchTime": 50,
"tooltip": "Workers +25% wood gather rate.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/heal_barracks.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/heal_barracks.json
+++ binaries/data/mods/public/simulation/data/technologies/heal_barracks.json
@@ -4,7 +4,7 @@
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "bandage.png",
+ "icon": "hospital.png",
"researchTime": 40,
"tooltip": "Units gain health over time while garrisoned in Barracks.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json
@@ -4,7 +4,7 @@
"cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "helmet_corinthian_crest.png",
+ "icon": "helmet_hero_side.png",
"researchTime": 60,
"tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.",
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json
+++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json
@@ -9,7 +9,7 @@
]
},
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "crenelations.png",
+ "icon": "masonry_marble.png",
"researchTime": 60,
"tooltip": "Build Walls in own or neutral territory.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
+++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json
@@ -8,7 +8,7 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "pers_hundred_columns.png",
+ "icon": "ionic_column.png",
"researchTime": 60,
"tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json
@@ -5,7 +5,7 @@
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "fist_spear.png",
+ "icon": "fist_spear_fire.png",
"researchTime": 40,
"tooltip": "Faster batch training speed for the Barracks.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
+++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json
@@ -4,7 +4,7 @@
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] },
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "clenched_fist.png",
+ "icon": "fist_spear.png",
"researchTime": 40,
"tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
+++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json
@@ -7,7 +7,7 @@
"cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 },
"requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "nisean_war_horses.png",
+ "icon": "chamfron.png",
"researchTime": 60,
"tooltip": "All cavalry +20% health.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json
+++ binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json
@@ -9,7 +9,7 @@
]
},
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "shields_generic_silver.png",
+ "icon": "mace_argyraspides.png",
"researchTime": 60,
"tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/tower_health.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_health.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_health.json
@@ -4,7 +4,7 @@
"cost": { "food": 0, "wood": 500, "stone": 500, "metal": 500 },
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "architecture.png",
+ "icon": "masonry_clamps.png",
"researchTime": 40,
"tooltip": "Towers +25% health.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/tower_range.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/tower_range.json
+++ binaries/data/mods/public/simulation/data/technologies/tower_range.json
@@ -4,7 +4,7 @@
"cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 },
"requirements": { "tech": "phase_town" },
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "arrow.png",
+ "icon": "tower_range.png",
"researchTime": 40,
"tooltip": "Sentry and Stone Towers +8 attack range.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
+++ binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json
@@ -5,7 +5,7 @@
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"supersedes": "trade_convoys_speed",
- "icon": "wheel.png",
+ "icon": "trade_caravan.png",
"researchTime": 40,
"tooltip": "Traders +2 hack and pierce armor.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
+++ binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json
@@ -5,7 +5,7 @@
"requirements": { "tech": "phase_city" },
"requirementsTooltip": "Unlocked in City Phase.",
"supersedes": "trade_gain_01",
- "icon": "metal_pot.png",
+ "icon": "amphore.png",
"researchTime": 40,
"tooltip": "Traders +15% gain.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/training_conscription.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/training_conscription.json
+++ binaries/data/mods/public/simulation/data/technologies/training_conscription.json
@@ -4,7 +4,7 @@
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] },
"requirementsTooltip": "Unlocked in City Phase.",
- "icon": "fist_spear.png",
+ "icon": "fist_spear_fire.png",
"researchTime": 40,
"tooltip": "Faster batch training speed for the Barracks.",
"modifications": [
Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json
+++ binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json
@@ -16,7 +16,7 @@
]
},
"requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "upgrade_advanced.png",
+ "icon": "upgrade_advanced_mercenaries.png",
"researchTime": 40,
"tooltip": "Mercenaries are promoted to Advanced rank.",
"modifications": [
Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml
@@ -26,7 +26,7 @@
Train Elephants and research Elephant technologies.
City ElephantStable
phase_city
- structures/stable_elephant.png
+ structures/elephant_stables.png
40