Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -12,7 +12,7 @@ "supersedes": "attack_infantry_ranged_01", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "javelin_thong.png", + "icon": "arrow_accuracy.png", "researchTime": 40, "tooltip": "+20% ranged infantry attack.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json +++ binaries/data/mods/public/simulation/data/technologies/gather_animals_stockbreeding.json @@ -3,7 +3,7 @@ "description": "Breed livestock (sheep, goats, cattle, etc.) for food.", "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "tech": "phase_village" }, - "icon": "meat.png", + "icon": "husbandry.png", "researchTime": 40, "tooltip": "Domestic Animals −25% breeding time.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json +++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_sharpaxes.json @@ -1,11 +1,11 @@ { - "genericName": "Sharp Ax Heads", + "genericName": "Two-Man Bow", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 600, "stone": 0, "metal": 300 }, "supersedes": "gather_lumbering_strongeraxes", "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "wood_axe.png", + "icon": "two_man_saw.png", "researchTime": 60, "tooltip": "Workers +25% wood gather rate.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json +++ binaries/data/mods/public/simulation/data/technologies/gather_lumbering_strongeraxes.json @@ -1,11 +1,11 @@ { - "genericName": "Stronger Ax", + "genericName": "Bow Saw", "description": "Increases wood gathering rates for trees.", "cost": { "food": 0, "wood": 400, "stone": 0, "metal": 200 }, "supersedes": "gather_lumbering_ironaxes", "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "wood_axe.png", + "icon": "wood_saw_bow.png", "researchTime": 50, "tooltip": "Workers +25% wood gather rate.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/heal_barracks.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/heal_barracks.json +++ binaries/data/mods/public/simulation/data/technologies/heal_barracks.json @@ -4,7 +4,7 @@ "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "bandage.png", + "icon": "hospital.png", "researchTime": 40, "tooltip": "Units gain health over time while garrisoned in Barracks.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_iphicratean_reforms.json @@ -4,7 +4,7 @@ "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 300 }, "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "athen" }] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "helmet_corinthian_crest.png", + "icon": "helmet_hero_side.png", "researchTime": 60, "tooltip": "Athenian triremes can train Marines and Cretan Mercenary Archers.", "soundComplete": "interface/alarm/alarm_upgradearmory.xml" Index: binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json +++ binaries/data/mods/public/simulation/data/technologies/hellenes/special_long_walls.json @@ -9,7 +9,7 @@ ] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "crenelations.png", + "icon": "masonry_marble.png", "researchTime": 60, "tooltip": "Build Walls in own or neutral territory.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json +++ binaries/data/mods/public/simulation/data/technologies/kushites/monumental_architecture.json @@ -8,7 +8,7 @@ ] }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "pers_hundred_columns.png", + "icon": "ionic_column.png", "researchTime": 60, "tooltip": "Civic Structures +20% build time, +20% health, and +20% capture points.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_conscription_infantry.json @@ -5,7 +5,7 @@ "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", + "icon": "fist_spear_fire.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json +++ binaries/data/mods/public/simulation/data/technologies/persians/training_levy_infantry.json @@ -4,7 +4,7 @@ "cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_town" }, { "civ": "pers" }] }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "clenched_fist.png", + "icon": "fist_spear.png", "researchTime": 40, "tooltip": "All infantry -20% train time, but also -5% health. Unlocks Infantry Conscription.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json +++ binaries/data/mods/public/simulation/data/technologies/successors/special_war_horses.json @@ -7,7 +7,7 @@ "cost": { "food": 200, "wood": 0, "stone": 0, "metal": 200 }, "requirements": { "all": [{ "tech": "phase_city" }, { "any": [{ "civ": "sele" }, { "civ": "pers" }] }] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "nisean_war_horses.png", + "icon": "chamfron.png", "researchTime": 60, "tooltip": "All cavalry +20% health.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json +++ binaries/data/mods/public/simulation/data/technologies/successors/upgrade_mace_silvershields.json @@ -9,7 +9,7 @@ ] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "shields_generic_silver.png", + "icon": "mace_argyraspides.png", "researchTime": 60, "tooltip": "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack damage.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/tower_health.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/tower_health.json +++ binaries/data/mods/public/simulation/data/technologies/tower_health.json @@ -4,7 +4,7 @@ "cost": { "food": 0, "wood": 500, "stone": 500, "metal": 500 }, "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "architecture.png", + "icon": "masonry_clamps.png", "researchTime": 40, "tooltip": "Towers +25% health.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/tower_range.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/tower_range.json +++ binaries/data/mods/public/simulation/data/technologies/tower_range.json @@ -4,7 +4,7 @@ "cost": { "food": 0, "wood": 500, "stone": 0, "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "arrow.png", + "icon": "tower_range.png", "researchTime": 40, "tooltip": "Sentry and Stone Towers +8 attack range.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json +++ binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json @@ -5,7 +5,7 @@ "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "trade_convoys_speed", - "icon": "wheel.png", + "icon": "trade_caravan.png", "researchTime": 40, "tooltip": "Traders +2 hack and pierce armor.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json +++ binaries/data/mods/public/simulation/data/technologies/trade_gain_02.json @@ -5,7 +5,7 @@ "requirements": { "tech": "phase_city" }, "requirementsTooltip": "Unlocked in City Phase.", "supersedes": "trade_gain_01", - "icon": "metal_pot.png", + "icon": "amphore.png", "researchTime": 40, "tooltip": "Traders +15% gain.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/training_conscription.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/training_conscription.json +++ binaries/data/mods/public/simulation/data/technologies/training_conscription.json @@ -4,7 +4,7 @@ "cost": { "food": 500, "wood": 0, "stone": 0, "metal": 0 }, "requirements": { "all": [{ "tech": "phase_city" }, { "notciv": "pers" }] }, "requirementsTooltip": "Unlocked in City Phase.", - "icon": "fist_spear.png", + "icon": "fist_spear_fire.png", "researchTime": 40, "tooltip": "Faster batch training speed for the Barracks.", "modifications": [ Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json +++ binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json @@ -16,7 +16,7 @@ ] }, "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", + "icon": "upgrade_advanced_mercenaries.png", "researchTime": 40, "tooltip": "Mercenaries are promoted to Advanced rank.", "modifications": [ Index: binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_elephant_stables.xml @@ -26,7 +26,7 @@ Train Elephants and research Elephant technologies. City ElephantStable phase_city - structures/stable_elephant.png + structures/elephant_stables.png 40