D2782/rP23753 made rams slower and prevented them from attacking fields or organic units.
D2815/rP24528 allowed all civs to construct rams.
This patch:
- lowers their base costs from 350 wood and 200 metal to 300 wood and 200 metal;
- changes experience loot to 20% of health and resource loot to 20% of costs;
- to make civs less similar, gave rams different values, depending on which actor they use:
wood , health , movement cost , , speed brit, gaul : −30% , −30% , +15% athen, spart : −20% , −20% , +10% cart, iber : −10% , −10% , +5% mace, ptol, sele: , , maur : +10% , +10% , −5% rome : +20% , +20% , −10% kush, pers : +30% , +30% , −15%
- removed the +20% crush damage from the pers and rome rams (their new higher health makes them stronger already);
- slightly adjusts some ram footprints:
[EDIT] While at it, standardizes the loot of the other siege engines too:
- resource loot to 20% of costs (all)
- experience loot to 20% of health (ram and tower) or 100% (artillery)