This is yet another patch that makes civilizations more similar. On the other hand, it works well with @wraitii's forum suggestion to look at civs as groups.
As you probably know, ptol houses, corrals, farmsteads, and storehouses don't cost resources, but have a higher building time and less health.
Some people object to free houses (e.g. @Sundiata in this forum post). Moreover, while sun-dried mud bricks were indeed a common building in Egypt, they were used elsewhere as well.
This patch therefore removes the current Ptolemaic civ bonus, and instead gives ptol houses and economic structures −50% wood cost, but +50% build time.
Details
- Reviewers
borg- - Group Reviewers
Balancing - Commits
- rP24590: [Gameplay A24] - Alter ptol structure bonus.
Check for mistakes and omissions, agree with the concept and the proposed values.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Build is green
builderr-debug-macos.txt ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/CoreVideo.tbd and library file /System/Library/Frameworks//CoreVideo.framework/CoreVideo are out of sync. Falling back to library file for linking. ld: warning: text-based stu
See https://jenkins.wildfiregames.com/job/macos-differential/2777/display/redirect for more details.
I like how it works in a23, having less health. I also agree that it shouldn't cost 0 resources, this is illogical and is the only thing that would change. Affecting other civilizations seems to me a very big step now.
I like the chosen value of 50%.
Affecting other civilizations seems to me a very big step now.
It is. Should that be left out?
Build is green
builderr-debug-macos.txt ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/CoreVideo.tbd and library file /System/Library/Frameworks//CoreVideo.framework/CoreVideo are out of sync. Falling back to library file for linking. ld: warning: text-based stu
See https://jenkins.wildfiregames.com/job/macos-differential/2807/display/redirect for more details.
binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json | ||
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14 ↗ | (On Diff #15202) |
Well, I'm glad someone looks critically at the actual modifications! I noticed I'm making quite a few mistakes lately, probably the result of writing many patches in quick succession. Rushing things is risky, I know.
binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json | ||
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14 ↗ | (On Diff #15202) |
No hard feelings. We all make mistakes, especially under pressure. As long as we can point them out to eachother respectfully it's good :) (For me at least.)