Index: ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json +++ ps/trunk/binaries/data/mods/public/simulation/data/technologies/civbonuses/ptol_structures.json @@ -0,0 +1,18 @@ +{ + "genericName": "Sun-dried Mud Bricks", + "autoResearch": true, + "description": "Sun-dried mud bricks were a common building material in hot and dry areas, especially where wood was scarce. Although not as strong and durable as fired bricks or natural stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage they are cheap and easy to produce.", + "requirements": { + "any": [ + { "civ": "ptol" } + ] + }, + "icon": "stone_blocks_brown.png", + "tooltip": "Houses and Economic Structures −50% wood cost, but +50% build time.", + "modifications": [ + { "value": "Cost/BuildTime", "multiply": 1.5}, + { "value": "Cost/Resources/wood", "multiply": 0.5 }, + { "value": "Loot/wood", "multiply": 0.5 } + ], + "affects": ["Economic !CivCentre !Naval", "House"] +} Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/corral.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/corral.xml @@ -1,24 +1,12 @@ - - 60 - - 0 - - - - 400 - ptol Epaulos - - 0 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/farmstead.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/farmstead.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/farmstead.xml @@ -1,24 +1,12 @@ - - 80 - - 0 - - - - 400 - ptol Epoikion - - 0 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/house.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/house.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/house.xml @@ -1,26 +1,15 @@ - - 80 - - 0 - - - 500 decay|rubble/rubble_stone_3x3 ptol Oikos - Increase the population limit. Since they are made of mud brick, Egyptian houses are free of cost, but are very weak. - - 0 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/storehouse.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/storehouse.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/structures/ptol/storehouse.xml @@ -1,25 +1,15 @@ - - 80 - - 0 - - - 400 decay|rubble/rubble_stone_4x4 ptol Apothēkē - - 0 - Index: ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml @@ -18,7 +18,7 @@ Corral template_structure_resource_corral Raise Domestic Animals for food. - Village Corral + Economic Village Corral structures/corral.png phase_village