FFP removed, so we don't need to spend CPU time on that.
Details
Details
- Reviewers
- None
- Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP24599: Removes CPU lighting after no FFP
- Apply the patch and compile the game
- Make sure that everything works as before
- Check that CPU lighting doesn't still present somewhere in changed code
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Lint Skipped Severity Location Code Message Error source/renderer/Renderer.cpp:172 CPPCheckBear (returnDanglingLifetime) CPPCheckBear (returnDanglingLifetime) Error source/renderer/Renderer.cpp:178 CPPCheckBear (returnDanglingLifetime) CPPCheckBear (returnDanglingLifetime) Error source/renderer/Renderer.cpp:184 CPPCheckBear (returnDanglingLifetime) CPPCheckBear (returnDanglingLifetime) - Unit
Unit Tests Skipped - Build Status
Buildable 14960 Build 32296: Vulcan Build Jenkins Build 32295: Vulcan Build (macOS) Jenkins Build 32294: Vulcan Build (Windows) Jenkins
Event Timeline
Comment Actions
Build is green
builderr-debug-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics_dbg.a(precompiled.o) has no symbols /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgui_dbg.a(precompiled.o) has no symbols ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedba
See https://jenkins.wildfiregames.com/job/macos-differential/2816/display/redirect for more details.
Comment Actions
- Succeeded.
- No oddities found.
- Grepping for cpuLighting didn't find any occurences ;)
source/renderer/HWLightingModelRenderer.cpp | ||
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101 | struct, mostly as POD. | |
source/renderer/Renderer.cpp | ||
172 | It'd be right if it'd return const char*, but it returns CStr. So the return value will be constructed before the buf will be destroyed. | |
553 | We're already checking. It's not a regression. Just a notice to validate the place after removing RenderPath::FIXED from real code. |
source/renderer/HWLightingModelRenderer.cpp | ||
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101 | Possible future extension. |