The NetClient code is now threaded, and this means it can try to flush messages while 'knowingly' being disconnected.
This can be avoided by storing some state.
Details
Details
- Reviewers
- None
- Commits
- rP24616: NetClient: don't LOGERROR when flushing messages while disconnected.
Reproduction can be tricky, but going in-game and having the host quit should do it.
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
Comment Actions
Build is green
builderr-debug-macos.txt /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libnetwork_dbg.a(precompiled.o) has no symbols ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/Co
See https://jenkins.wildfiregames.com/job/macos-differential/2848/display/redirect for more details.