The cost of houses is 37 wood, with this patch it becomes 45 wood.
Patchs give -40% wood cost/loot and health.
borg- on Thu, Jan 14, 2:05 AM.Authored by
Please be aware that having such a long build time seriously impacts an economy. The saved wood cost is much less than the cost of the workers constructing the houses. (Yes multiple workers, since having one worker constructing is not enough to keep up.)
With free houses I used to need one and a half to two workers continuously constructing houses to keep up with only CC training, right from the start. As it stands now, this may be more of a handicap than a bonus.
Intuitively, the wood cost is 75, which is about 100 seconds at start rate to gather. The build time is 30 seconds. This would lower gathering time by around 30s, while increasing build time by around 15s. So overall a net gain. If you add the storehouse (40s build time), things might become more complex.
It would probably be simpler to just lower the wood cost by 20% straight up.
Have to say this is still a pretty weird bonus. Sundiata has a point that they probably should have both faster build time, lower cost and lower HP. To be honest I'm not entirely sure "dried mud" is actually specific enough that it should be a civ bonus at all. Further, Kushites seem like they should benefit too?
I'm not really saying we should remove it, but if somebody has a better idea, it might be good.
The sun-dried mud bricks need time for the mud to dry in the sun, though.
In the initial version of D3329 I proposed extending this civ bonus to cart, kush, and pers as well (for comparison, brit and gaul share a structure bonus, as do athen, mace, spart), but @borg- recommended against.
I guess my point is mostly that reducing the cost but increasing build time is essentially playing on the 'same thing', i.e. worker time, but in both directions at once. This makes it harder to understand what the bonus does. I would favour a straight small wood reduction over a complicated bonus like we have now.
That's another way of phrasing what I meant.
Feel free to replace the time increase with a health reduction.
A cost discount with a time increase is fine. (current ptol structures)
That would be my preferred option I guess, mirroring gaul/brit but with cost instead of time.
It's not a super fun bonus but it's not worse than the current one and it's easier to get.