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[gameplay] Changes in long_walls tech
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Authored by borg- on Jan 14 2021, 2:50 AM.

Details

Summary

Currently it costs 250 stone and 250 metal. Many technologies cost metal, the proposal is to reduce or remove the cost of metal in some technologies, being metal more specific for fighting technologies and soldiers. It also seems to make more sense just a stone cost.
New icon. Currently uses the same as crenellations.

Test Plan

agree this is a improvement.

Diff Detail

Repository
rP 0 A.D. Public Repository
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Automatic diff as part of commit; lint not applicable.
Unit
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Event Timeline

borg- created this revision.Jan 14 2021, 2:50 AM
borg- requested review of this revision.Jan 14 2021, 2:50 AM
borg- updated this revision to Diff 15281.Jan 14 2021, 3:00 AM
borg- edited the summary of this revision. (Show Details)

Please don't change the tooltip. The cost change is fine by me.

borg- updated this revision to Diff 15310.Jan 14 2021, 11:23 PM

No changes in description.

borg- edited the summary of this revision. (Show Details)Jan 14 2021, 11:24 PM
wraitii accepted this revision.Jan 15 2021, 10:40 AM
wraitii added a subscriber: wraitii.

Makes sense to me, and as a unique tech I guess a 'weird' cost structure is fine.

This revision is now accepted and ready to land.Jan 15 2021, 10:40 AM
Nescio accepted this revision.Jan 15 2021, 1:12 PM

Fine by me.

This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Jan 15 2021, 2:02 PM