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[gameplay] Purge roman Sibylline Books / cart Exploration techs
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Authored by borg- on Jan 15 2021, 3:05 AM.

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Summary

Range vision is not the most attractive attribute for a technology. In the future we will certainly be able to find another way to make it more attractive to players.
For now, how to discuss, it is best to remove these two technologies.

Test Plan

Agree this is a improvement.

Diff Detail

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rP 0 A.D. Public Repository
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Event Timeline

borg- created this revision.Jan 15 2021, 3:05 AM
borg- requested review of this revision.Jan 15 2021, 3:05 AM
borg- updated this revision to Diff 15317.Jan 15 2021, 3:09 AM
borg- retitled this revision from [gameplay] Balance Sibylline Books tech to [gameplay] Balance roman Sibylline Books/ cart Exploration techs.
borg- edited the summary of this revision. (Show Details)
borg- retitled this revision from [gameplay] Balance roman Sibylline Books/ cart Exploration techs to [gameplay] Balance roman Sibylline Books / cart Exploration techs.
Freagarach set the repository for this revision to rP 0 A.D. Public Repository.Jan 15 2021, 8:02 AM

I think exploration is fine.


Sibylline books seems strong to me. Our units have large vision ranges, and 20% is still substantial. 100 metal in city phase seems very cheap to me.
I think this is a pretty boring bonus and not very related to the tech TBH. How about reducing the loot the units gives?

I might actually vote to disable this tech ATM otherwise.

Or a reduction in bribe cost?

The problem with vision technologies is that entities with already high vision range benefit much more than those with smaller vision ranges (the area is pi times radius square).

I might actually vote to disable this tech ATM otherwise.

That would be my preferred solution too.

borg- added a comment.Jan 15 2021, 1:30 PM

I might actually vote to disable this tech ATM otherwise.

I can agree.

borg- updated this revision to Diff 15364.Jan 16 2021, 2:06 AM
borg- retitled this revision from [gameplay] Balance roman Sibylline Books / cart Exploration techs to [gameplay] Purge roman Sibylline Books / cart Exploration techs.
borg- edited the summary of this revision. (Show Details)

Rebase

Hm, I didn't actually mind the Carthaginian tech, what's your opinion @Nescio ?

Nescio accepted this revision.Jan 16 2021, 5:14 PM

The Roman version is problematic on all maps, the Carthaginian only on water maps and useless elsewhere, therefore it's an improvement to delete both.
And the patch is complete.

This revision is now accepted and ready to land.Jan 16 2021, 5:14 PM

Part of the problem too with vision techs is that with increasing vision comes an affect on gameplay, namely the command and control the player has on his troops. Since aggression range is completely tied to vision range, when vision range increases the player's troops are more likely to automatically target more enemy entities and engage them without player input. This is why I wish the game would decouple the two things. Then vision increases wouldn't affect units in this way.

This is why I wish the game would decouple the two things.

Already on my list (somewhere) ;)

Owners added a subscriber: Restricted Owners Package.Jan 17 2021, 10:51 AM