This patch is a follow-up to D3287/rP24604.
- Currently, there are eight attack technologies available at the forge: infantry/cavalry melee/ranged town/city. This patch merges the cavalry and infantry technologies to have technologies affecting all soldiers, as was already done for resistance, making the situation simpler and more flexible (e.g. if camels would no longer be cavalry they would still benefit).
- Elephants are excluded from the melee technologies, because of their very high base damage.
- The damage increases are reduced from 20% to 15%, making them still a bit better than their resistance counterparts.
- The melee attack technologies cost only food and metal (cf. hack resistance technologies) and the ranged attack technologies cost only wood and metal (cf. pierce resistance technologies).
- Their total costs have been reduced.
- The town phase technologies stay at 40 s each, the city phase technologies go to 60 s (also for resistance technologies).
- New names and descriptions for the ranged attack technologies.