Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json +++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_01.json @@ -1,29 +0,0 @@ -{ - "genericName": "Close Combat Cavalry Training", - "specificName": { - "athen": "Xyston", - "mace": "Xyston", - "ptol": "Xyston", - "rome": "Hasta", - "sele": "Xyston", - "spart": "Xyston" - }, - "description": "Training increases melee attack.", - "cost": { - "food": 500, - "wood": 750, - "metal": 350 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_trainer.png", - "researchTime": 40, - "tooltip": "Cavalry +20% melee attack damage.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_melee_02.json @@ -1,30 +0,0 @@ -{ - "genericName": "Iron Weapons", - "specificName": { - "athen": "Xyston", - "mace": "Xyston", - "ptol": "Xyston", - "rome": "Hasta", - "sele": "Xyston", - "spart": "Xyston" - }, - "description": "Replaces bronze weapons with iron.", - "cost": { - "food": 500, - "wood": 500, - "metal": 500 - }, - "supersedes": "attack_cavalry_melee_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "spear_cavalry.png", - "researchTime": 40, - "tooltip": "Cavalry +20% melee attack damage.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json +++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_01.json @@ -1,21 +0,0 @@ -{ - "genericName": "Ranged Combat Cavalry Training", - "description": "Training increases ranged attack.", - "cost": { - "food": 500, - "wood": 750, - "metal": 350 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Cavalry +20% ranged attack damage.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_cavalry_ranged_02.json @@ -1,22 +0,0 @@ -{ - "genericName": "Iron Weapons", - "description": "Replaces bronze weapons with iron.", - "cost": { - "food": 500, - "wood": 500, - "metal": 500 - }, - "supersedes": "attack_cavalry_ranged_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "horse_rider.png", - "researchTime": 40, - "tooltip": "Cavalry +20% ranged attack damage.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Cavalry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_01.json @@ -1,30 +0,0 @@ -{ - "genericName": "Side Arms", - "specificName": { - "athen": "Xiphos", - "mace": "Xiphos", - "ptol": "Xiphos", - "rome": "Pugio", - "sele": "Xiphos", - "spart": "Xiphos" - }, - "description": "Often, an infantryman would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", - "cost": { - "food": 500, - "wood": 500, - "stone": 250, - "metal": 250 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "sword.png", - "researchTime": 40, - "tooltip": "Infantry +20% melee attack damage.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_melee_02.json @@ -1,23 +0,0 @@ -{ - "genericName": "Iron Weapons", - "description": "Using iron instead of bronze gave weapons additional power.", - "cost": { - "food": 500, - "wood": 500, - "stone": 250, - "metal": 450 - }, - "supersedes": "attack_infantry_melee_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "sword_cross.png", - "researchTime": 40, - "tooltip": "Infantry +20% melee attack damage.", - "modifications": [ - { "value": "Attack/Melee/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Melee/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_01.json @@ -1,29 +0,0 @@ -{ - "genericName": "Ranged Infantry Irregulars", - "specificName": { - "athen": "Ataktoi", - "mace": "Ataktoi", - "ptol": "Ataktoi", - "sele": "Ataktoi", - "spart": "Ataktoi" - }, - "description": "Training increases damage of ranged infantry.", - "cost": { - "food": 500, - "wood": 500, - "stone": 250, - "metal": 250 - }, - "requirements": { "tech": "phase_town" }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "arrow.png", - "researchTime": 40, - "tooltip": "Infantry +20% ranged attack damage.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/attack_infantry_ranged_02.json @@ -1,30 +0,0 @@ -{ - "genericName": "Ranged Infantry Masterclass", - "specificName": { - "athen": "Ataktoi", - "mace": "Ataktoi", - "ptol": "Ataktoi", - "sele": "Ataktoi", - "spart": "Ataktoi" - }, - "description": "Training increases damage of ranged infantry.", - "cost": { - "food": 500, - "wood": 500, - "stone": 250, - "metal": 350 - }, - "supersedes": "attack_infantry_ranged_01", - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "javelin_thong.png", - "researchTime": 40, - "tooltip": "Infantry +20% ranged attack damage.", - "modifications": [ - { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.2 }, - { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.2 } - ], - "affects": ["Infantry"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json @@ -0,0 +1,20 @@ +{ + "genericName": "Iron Weapons", + "description": "Replaces bronze weapons with iron.", + "cost": { + "food": 1200, + "metal": 600 + }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "sword.png", + "researchTime": 40, + "tooltip": "Soldiers +15% melee attack damage.", + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.15 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.15 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.15 } + ], + "affects": ["Soldier !Elephant"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json @@ -0,0 +1,21 @@ +{ + "genericName": "Close Combat Training", + "description": "Training increases melee attack.", + "cost": { + "food": 1500, + "metal": 750 + }, + "supersedes": "soldier_attack_melee_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "sword_cross.png", + "researchTime": 40, + "tooltip": "Soldiers +15% melee attack damage.", + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.15 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.15 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.15 } + ], + "affects": ["Soldier !Elephant"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json @@ -0,0 +1,20 @@ +{ + "genericName": "Iron Weapons", + "description": "Replaces bronze weapons with iron.", + "cost": { + "wood": 1200, + "metal": 600 + }, + "requirements": { "tech": "phase_town" }, + "requirementsTooltip": "Unlocked in Town Phase.", + "icon": "arrow.png", + "researchTime": 40, + "tooltip": "Soldiers +15% ranged attack damage.", + "modifications": [ + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.15 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.15 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.15 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json @@ -0,0 +1,21 @@ +{ + "genericName": "Ranged Combat Training", + "description": "Training increases ranged attack.", + "cost": { + "wood": 1500, + "metal": 750 + }, + "supersedes": "soldier_attack_ranged_01", + "requirements": { "tech": "phase_city" }, + "requirementsTooltip": "Unlocked in City Phase.", + "icon": "arrow_accuracy.png", + "researchTime": 40, + "tooltip": "Soldiers +15% ranged attack damage.", + "modifications": [ + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.15 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.15 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.15 } + ], + "affects": ["Soldier"], + "soundComplete": "interface/alarm/alarm_upgradearmory.xml" +} Index: binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_forge.xml @@ -35,14 +35,10 @@ - attack_infantry_melee_01 - attack_infantry_melee_02 - attack_infantry_ranged_01 - attack_infantry_ranged_02 - attack_cavalry_melee_01 - attack_cavalry_melee_02 - attack_cavalry_ranged_01 - attack_cavalry_ranged_02 + soldier_attack_melee_01 + soldier_attack_melee_02 + soldier_attack_ranged_01 + soldier_attack_ranged_02 soldier_resistance_hack_01 soldier_resistance_hack_02 soldier_resistance_pierce_01