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Use the "deal damage" ability to test this easily.
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I've been wondering about those tents for a long time, not bad to see them.
Perhaps we can still use "Melee helaers" with a slow heal rate and those tents with a higher rate?
Not entirely sure about the name hospital https://en.wikipedia.org/wiki/Field_hospital We should dig up some ancient history. Perhaps we can find even civ specific things once the code and design is approved.
http://ic.galegroup.com/ic/whic/ReferenceDetailsPage/ReferenceDetailsWindow?zid=7a6408a0d3ad1dc47110c6f113b7595b&action=2&catId&documentId=GALE%7CCV2643450064&source=Bookmark&u=lith7757&jsid=49995908fcd7eeb08c8c7eaa958435ef
https://battlesandbandages.wordpress.com/2012/12/08/drxtxf/
Looks like not every civ had those tents. Sounds like a nice door to add more historical aspects and civ differences to the game.
Yes, I went with tents because those looked the most "quick-and-dirty thing you could set up on a battlefield"-like, though I used the hut for the celts civilisations.
The name is what I could find from a cursory look, I know for sure that the Romans had these types of structures in their armies since they even used rather advanced surgery, and I would assume the Greeks and successors do as well.
No idea about the other civilisations, but I'm assuming they had structures to tend to the wounded because it only makes sense and there was a rather large amount of contact between most of them at the time.
Edit: not against using melee-healing in general, but I like the tent-mechanics because it forces you to actually take those units out of the fight.
Here's a possibility: healers could also heal units that are garrisoned in the same structure or ship as they are. So the healer tent would still exist, and also you could garrison 5 healers and 15 soldiers in a fortress, and the healers would quickly heal the soldiers.
what about using sutructures/rome_tent for the romans?
I mean to do that but apparently didn't…
@causative: interesting idea, but I think it might be too complicated in practice.