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[gameplay] reduce archer and structure ranges
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Authored by Nescio on Jan 16 2021, 12:19 PM.

Details

Summary

Due to the new way attack ranges are calculated (D2759/rP24217), structures can shoot significantly further, making raiding much harder.
This patch lowers the maximum attack range of archers and structures from 70 to 60, and of slingers from 50 to 45 (javelineers keep 30), as requested by @Feldfeld and @ValihrAnt. It also reduces the vision range of defensive structures and artillery accordingly.

Test Plan

Check for mistakes and omissions.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

Nescio created this revision.Jan 16 2021, 12:19 PM
Owners added a subscriber: Restricted Owners Package.Jan 16 2021, 12:19 PM
borg- added a subscriber: borg-.Jan 16 2021, 1:03 PM

I Full agree

This probably makes sense. Archers firing at 70 range made them really good too, siege only goes to 90, this increases their value indirectly.

Build is green

builderr-debug-macos.txt
ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/CoreVideo.tbd and library file /System/Library/Frameworks//CoreVideo.framework/CoreVideo are out of sync. Falling back to library file for linking.
ld: warning: text-based stu

See https://jenkins.wildfiregames.com/job/macos-differential/2892/display/redirect for more details.

Nescio requested review of this revision.Jan 16 2021, 1:33 PM
wraitii accepted this revision.Jan 16 2021, 6:07 PM
This revision is now accepted and ready to land.Jan 16 2021, 6:07 PM
Silier added a subscriber: Silier.EditedJan 16 2021, 6:11 PM

just note:
someone updated ranges here: https://code.wildfiregames.com/rP24539
after https://code.wildfiregames.com/rP24217 was already commited

Nescio added a comment.EditedJan 16 2021, 6:16 PM
In D3381#150241, @Angen wrote:

just note:
someone updated ranges here: https://code.wildfiregames.com/rP24539
after https://code.wildfiregames.com/rP24217 was already commited

Yes, I'm aware of that. The purpose of D3297/rP24539 was not to rebalance ranges across the board, it was merely to remove some oddities (e.g. elite soldiers having more range than their champion counterparts).
More people did some testing recently and concluded the attack range of archers and structures is too high, hence this patch.

This revision was automatically updated to reflect the committed changes.