Due to the new way attack ranges are calculated (D2759/rP24217), structures can shoot significantly further, making raiding much harder.
This patch lowers the maximum attack range of archers and structures from 70 to 60, and of slingers from 50 to 45 (javelineers keep 30), as requested by @Feldfeld and @ValihrAnt. It also reduces the vision range of defensive structures and artillery accordingly.
Details
- Reviewers
wraitii - Group Reviewers
Balancing - Commits
- rP24658: [Gameplay] - Reduce Archer and Structure ranges.
Check for mistakes and omissions.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
This probably makes sense. Archers firing at 70 range made them really good too, siege only goes to 90, this increases their value indirectly.
Build is green
builderr-debug-macos.txt ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file /System/Library/Frameworks//CoreAudio.framework/CoreAudio are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox.tbd and library file /System/Library/Frameworks//AudioToolbox.framework/AudioToolbox are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback.tbd and library file /System/Library/Frameworks//ForceFeedback.framework/ForceFeedback are out of sync. Falling back to library file for linking. ld: warning: text-based stub file /System/Library/Frameworks//CoreVideo.framework/CoreVideo.tbd and library file /System/Library/Frameworks//CoreVideo.framework/CoreVideo are out of sync. Falling back to library file for linking. ld: warning: text-based stu
See https://jenkins.wildfiregames.com/job/macos-differential/2892/display/redirect for more details.
just note:
someone updated ranges here: https://code.wildfiregames.com/rP24539
after https://code.wildfiregames.com/rP24217 was already commited
Yes, I'm aware of that. The purpose of D3297/rP24539 was not to rebalance ranges across the board, it was merely to remove some oddities (e.g. elite soldiers having more range than their champion counterparts).
More people did some testing recently and concluded the attack range of archers and structures is too high, hence this patch.