Index: ps/trunk/binaries/data/config/default.cfg =================================================================== --- ps/trunk/binaries/data/config/default.cfg +++ ps/trunk/binaries/data/config/default.cfg @@ -78,7 +78,6 @@ particles = true fog = true silhouettes = true -showsky = true novbo = false Index: ps/trunk/binaries/data/mods/public/gui/options/options.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/options/options.json +++ ps/trunk/binaries/data/mods/public/gui/options/options.json @@ -238,12 +238,6 @@ }, { "type": "boolean", - "label": "Show sky", - "tooltip": "Render Sky.", - "config": "showsky" - }, - { - "type": "boolean", "label": "VSync", "tooltip": "Run vertical sync to fix screen tearing. REQUIRES GAME RESTART", "config": "vsync" Index: ps/trunk/source/renderer/Renderer.cpp =================================================================== --- ps/trunk/source/renderer/Renderer.cpp +++ ps/trunk/source/renderer/Renderer.cpp @@ -1343,10 +1343,7 @@ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } - if (g_RenderingOptions.GetShowSky()) - { - m->skyManager.RenderSky(); - } + m->skyManager.RenderSky(); // render submitted patches and models RenderPatches(context, cullGroup); Index: ps/trunk/source/renderer/RenderingOptions.h =================================================================== --- ps/trunk/source/renderer/RenderingOptions.h +++ ps/trunk/source/renderer/RenderingOptions.h @@ -101,7 +101,6 @@ OPTION(GPUSkinning, bool); OPTION(Silhouettes, bool); OPTION(SmoothLOS, bool); - OPTION(ShowSky, bool); OPTION(PostProc, bool); OPTION(DisplayFrustum, bool); OPTION(DisplayShadowsFrustum, bool); Index: ps/trunk/source/renderer/RenderingOptions.cpp =================================================================== --- ps/trunk/source/renderer/RenderingOptions.cpp +++ ps/trunk/source/renderer/RenderingOptions.cpp @@ -95,7 +95,6 @@ m_GPUSkinning = false; m_SmoothLOS = false; m_PostProc = false; - m_ShowSky = false; m_DisplayFrustum = false; m_DisplayShadowsFrustum = false; m_RenderActors = true; @@ -168,7 +167,6 @@ SetFog(enabled); }); m_ConfigHooks->Setup("silhouettes", m_Silhouettes); - m_ConfigHooks->Setup("showsky", m_ShowSky); m_ConfigHooks->Setup("novbo", m_NoVBO);