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Fix savegame list being too long.
ClosedPublic

Authored by wraitii on Jan 16 2021, 4:43 PM.

Details

Summary

The Load/Save game list is too long, particularly for saving where it goes on top of the input field. This fixes that.

Reported by: nifa

Test Plan

Have many save games. Save a game.

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
Automatic diff as part of commit; unit tests not applicable.

Event Timeline

wraitii created this revision.Jan 16 2021, 4:43 PM

Build is green

builderr-debug-macos.txt
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libengine_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libatlas_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgui_dbg.a(precompiled.o) has no symbols
ld: warning: text-based stub file /System/Library/Frameworks//CoreAudio.framework/CoreAudio.tbd and library file

See https://jenkins.wildfiregames.com/job/macos-differential/2895/display/redirect for more details.

wraitii requested review of this revision.Jan 16 2021, 5:38 PM
This revision was not accepted when it landed; it landed in state Needs Review.Jan 18 2021, 12:07 PM
This revision was automatically updated to reflect the committed changes.