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Buildable 15132 Build 32814: Vulcan Build Jenkins Build 32813: Vulcan Build (macOS) Jenkins Build 32812: Vulcan Build (Windows) Jenkins Build 32811: arc lint + arc unit
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I like this proposal from a historic point of view, not sure about balancing, as Carthage seems to receive buffs with D3377 and D2917 (or is the latter more about aesthetics?). It may be necessary to have some sort of compensation, the active and more professional players might have an opinion on that...
Build has FAILED
builderr-debug-macos.txt fatal errorfatal error: : fatal error: file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was builtfile '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the precompiled header 'obj/simulation2_Debug/precompiled.h.gch' was built fatal errornote: note: : file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/source/spidermonkey/include-unix-debug/js/Result.h' has been modified since the pr
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/2909/display/redirect
See console output for more information: https://jenkins.wildfiregames.com/job/macos-differential/2909/display/redirectconsole
Not very useful in 1x1 games. Perhaps a -5% bonus for economic technologies would be more interesting.
I guess a flat 5% bonus to metal gathering would be considered OP?
Athens have +10% metal gather raise per phase advance. However, the question is what's the justification for giving Carthage a better metal gather rate? If it's just because they have mercenaries, then we might as well give them a minor discount on mercenary costs.
Discount for mercenaries is more justifiable than increasing the metal collection rate.
Discount on merc sounds good actually.
So I gave it a try with a cart_mercenaries.json autoresearched civ bonus, but apparently the replace of the autoresearched unit_mercenary.json is applied afterwards, so it giving them a metal cost discount doesn't work this way (food does).
Oh, yeah, you're right, I should have figured that. replace cannot be further modified.
One option would be to make a variant of the tech unique to cart.
Yeah, I thought about it, but it felt kind of “hacky”. (I also dislike how the Athenian metal gather bonus is implemented.)