Index: binaries/data/mods/public/simulation/data/technologies/health_regen_units.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/health_regen_units.json +++ binaries/data/mods/public/simulation/data/technologies/health_regen_units.json @@ -1,18 +0,0 @@ -{ - "genericName": "Battlefield Medicine", - "description": "Organic units will slowly regenerate health over time when idle.", - "cost": { - "food": 1000, - "metal": 250 - }, - "requirements": { "tech": "phase_city" }, - "requirementsTooltip": "Unlocked in City Phase.", - "icon": "asclepius_rod.png", - "researchTime": 40, - "tooltip": "Idle Organic units +0.5 health regeneration rate.", - "modifications": [ - { "value": "Health/IdleRegenRate", "add": 0.5 } - ], - "affects": ["Unit Organic"], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml" -} Index: binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_temple.xml @@ -50,7 +50,6 @@ heal_rate heal_rate_2 garrison_heal - health_regen_units