Index: ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
+++ ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js
@@ -696,6 +696,13 @@
this.FinishOrder();
},
+ "Order.MoveToChasingPoint": function(msg) {
+ // Overriden by the CHASING state.
+ // Can however happen outside of it when renaming...
+ // TODO: don't use an order for that behaviour.
+ return { "discardOrder": true };
+ },
+
// States for the special entity representing a group of units moving in formation:
"FORMATIONCONTROLLER": {
Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml
+++ ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml
@@ -35,6 +35,7 @@
+