Index: ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js +++ ps/trunk/binaries/data/mods/public/simulation/components/UnitAI.js @@ -696,6 +696,13 @@ this.FinishOrder(); }, + "Order.MoveToChasingPoint": function(msg) { + // Overriden by the CHASING state. + // Can however happen outside of it when renaming... + // TODO: don't use an order for that behaviour. + return { "discardOrder": true }; + }, + // States for the special entity representing a group of units moving in formation: "FORMATIONCONTROLLER": { Index: ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml =================================================================== --- ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml +++ ps/trunk/binaries/data/mods/public/simulation/templates/special/filter/foundation.xml @@ -35,6 +35,7 @@ +