Index: binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json +++ binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json @@ -1,20 +1,20 @@ { "autoResearch": true, "icon": "coins.png", - "tooltip": "Non-Champion Mercenaries −60% food cost, no wood or stone costs, −30% training time, and unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.", + "tooltip": "Non-Champion Mercenaries −20% food cost, no wood or stone costs, −30% training time, and unable to gather resources; Infantry costs 50 metal, Cavalry 50 metal, Elephants 120 metal.", "modifications": [ { "value": "Cost/BuildTime", "multiply": 0.7 }, - { "value": "Cost/Resources/food", "multiply": 0.4 }, + { "value": "Cost/Resources/food", "multiply": 0.8 }, { "value": "Cost/Resources/wood", "replace": 0 }, { "value": "Cost/Resources/stone", "replace": 0 }, - { "value": "Cost/Resources/metal", "replace": 60, "affects": "Infantry" }, - { "value": "Cost/Resources/metal", "replace": 80, "affects": "Cavalry" }, + { "value": "Cost/Resources/metal", "replace": 50, "affects": "Infantry" }, + { "value": "Cost/Resources/metal", "replace": 50, "affects": "Cavalry" }, { "value": "Cost/Resources/metal", "replace": 120, "affects": "Elephant" }, - { "value": "Loot/food", "multiply": 0.4 }, + { "value": "Loot/food", "multiply": 0.8 }, { "value": "Loot/wood", "replace": 0 }, { "value": "Loot/stone", "replace": 0 }, - { "value": "Loot/metal", "replace": 6, "affects": "Infantry" }, - { "value": "Loot/metal", "replace": 8, "affects": "Cavalry" }, + { "value": "Loot/metal", "replace": 5, "affects": "Infantry" }, + { "value": "Loot/metal", "replace": 5, "affects": "Cavalry" }, { "value": "Loot/metal", "replace": 12, "affects": "Elephant" }, { "value": "ResourceGatherer/BaseSpeed", "replace": 0 } ],