There seems to be a consensus by players that embassies should not have a limit, as well as stables, barracks and others.
https://wildfiregames.com/forum/topic/36771-why-are-kushite-and-carthage-mercenary-camps-still-limited/
Details
- Reviewers
ValihrAnt chrstgtr wraitii - Group Reviewers
Balancing - Commits
- rP25128: Remove then entity limit for the Embassy.
Dont need?
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
I couldn't find the part that this was discussed, but I remember that @Nescio (maybe he remembers where it was discus) commented on that too, and that he doesn't understand why the limit of embassies
tnx!!!
Although there were many other discussions about this mercenaries cost / embassys
Agree.
Semi related: Persians and Mauryans have their hero buildings limited to 1, which also limits the champions trained within those buildings and makes them an unrealistic unit choice.
That forum post seems to be converging into building an embassy unlocking those units in the barracks?
While I'm in favour of removing the number limit, I wonder whether a building distance requirement should be added instead (cf. army camp, military colony), considering mercenary camps can be built in neutral territory too.
Only kushites can build in neutral territory, adding distance requirement would be bad to carthage for example. Even if carthage could build in neutral territory, I don’t think it would be interesting.
Feels like a good change, I agree that the "embassy makes units available" might be more interesting but can be done later.