This patch is a follow-up to D3297/rP24539.
Currently all arrow-shooting structures have the same reload time (2 s), the same nominal maximum range (60), and the same number of additional arrows per garrisoning soldier (1). However, the damage-per-arrow values vary greatly:
wall tower: 8 small tower: 9 large tower: 12 civic centres: 12 fortress: 16 army camp: 25
This patch does the following:
- all these structures now inflict the same damage per arrow, which is standardized to 10 pierce (i.e. 5 per second and per soldier);
- to compensate for that, the new default arrow counts are:
wall tower: 0 small tower: 1 large tower: 1 civic centres: 3 fortress: 3→4 army camp: 1→3
- to compensate for the slightly higher base damage of the small tower, it gets a maximum arrow count of 3;
- while at it, removed the lower resistances of the small tower, giving them the same values as other towers; their health is lowered accordingly, by 20% (i.e. 500→400); the difference for crush damage is negligible (500×0.9^2=405); the main advantage is that it makes comparing towers much easier.
As a consequence of these changes, civic centres and fortresses are somewhat less dangerous and garrisoning defensive structures is less effective at killing attackers.
See also D2854.