Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_01.json @@ -10,8 +10,8 @@ }, "description": "Often, a soldier would carry a secondary weapon in addition to his primary weapon of choice, to be drawn when the primary weapon has failed or been broken.", "cost": { - "food": 600, - "metal": 400 + "food": 450, + "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_melee_02.json @@ -2,8 +2,8 @@ "genericName": "Iron Weapons", "description": "Using iron instead of bronze gave weapons additional power.", "cost": { - "food": 900, - "metal": 600 + "food": 600, + "metal": 400 }, "supersedes": "soldier_attack_melee_01", "requirements": { "tech": "phase_city" }, Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_01.json @@ -2,8 +2,8 @@ "genericName": "Iron Arrowheads", "description": "Projectile points made of iron enable missiles to penetrate deeper.", "cost": { - "wood": 600, - "metal": 400 + "wood": 450, + "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_attack_ranged_02.json @@ -2,8 +2,8 @@ "genericName": "Trilobate Arrowheads", "description": "Arrowheads with three lobes instead of two inflict larger wounds.", "cost": { - "wood": 900, - "metal": 600 + "wood": 600, + "metal": 400 }, "supersedes": "soldier_attack_ranged_01", "requirements": { "tech": "phase_city" }, Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_01.json @@ -9,8 +9,8 @@ }, "description": "Body armor made from quilted wool, linen, cotton, or leather.", "cost": { - "food": 400, - "metal": 400 + "food": 350, + "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_hack_02.json @@ -9,8 +9,8 @@ }, "description": "Body armor made from laminated linen.", "cost": { - "food": 600, - "metal": 600 + "food": 500, + "metal": 400 }, "supersedes": "soldier_resistance_hack_01", "requirements": { "tech": "phase_city" }, Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_01.json @@ -2,8 +2,8 @@ "genericName": "Wooden Shield", "description": "Wooden shields are heavier but much better able to resist projectiles and blows than wicker-frame shields.", "cost": { - "wood": 400, - "metal": 400 + "wood": 350, + "metal": 250 }, "requirements": { "tech": "phase_town" }, "requirementsTooltip": "Unlocked in Town Phase.", Index: binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json +++ binaries/data/mods/public/simulation/data/technologies/soldier_resistance_pierce_02.json @@ -2,8 +2,8 @@ "genericName": "Metal Rim", "description": "Strengthen shields with a metal rim or spine.", "cost": { - "wood": 600, - "metal": 600 + "wood": 500, + "metal": 400 }, "supersedes": "soldier_resistance_pierce_01", "requirements": { "tech": "phase_city" },