Index: binaries/data/mods/public/maps/random/fortress.js =================================================================== --- binaries/data/mods/public/maps/random/fortress.js +++ binaries/data/mods/public/maps/random/fortress.js @@ -112,8 +112,8 @@ if (Engine.GetTemplate("structures/" + civ + "/house").Population.Bonus <= 5) { var wall = ["gate", "tower", "long", - "cornerIn", "long", "barracks", "tower", "long", "tower", "house", "long", - "cornerIn", "long", "house", "tower", "gate", "tower", "house", "long", + "cornerIn", "long", "barracks", "tower", "long", "tower", "long", + "cornerIn", "long", "stable", "tower", "gate", "tower", "house", "long", "cornerIn", "long", "house", "tower", "long", "tower", "house", "long", "cornerIn", "long", "house", "tower"]; } @@ -121,7 +121,7 @@ { var wall = ["gate", "tower", "long", "cornerIn", "long", "barracks", "tower", "long", "tower", "long", - "cornerIn", "long", "house", "tower", "gate", "tower", "long", + "cornerIn", "long", "stable", "tower", "gate", "tower", "long", "cornerIn", "long", "house", "tower", "long", "tower", "long", "cornerIn", "long", "house", "tower"]; }