Index: binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
+++ binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json
@@ -1,21 +1,22 @@
{
"autoResearch": true,
"icon": "coins.png",
- "tooltip": "Non-Champion Mercenaries −60% food cost, no wood or stone costs, −30% training time, and unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.",
+ "tooltip": "Non-Champion Mercenaries start at Advanced rank and have no food, wood, or stone costs, have −50% training time, and are unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.",
"modifications": [
- { "value": "Cost/BuildTime", "multiply": 0.7 },
- { "value": "Cost/Resources/food", "multiply": 0.4 },
+ { "value": "Cost/BuildTime", "multiply": 0.5 },
+ { "value": "Cost/Resources/food", "replace": 0 },
{ "value": "Cost/Resources/wood", "replace": 0 },
{ "value": "Cost/Resources/stone", "replace": 0 },
{ "value": "Cost/Resources/metal", "replace": 60, "affects": "Infantry" },
{ "value": "Cost/Resources/metal", "replace": 80, "affects": "Cavalry" },
{ "value": "Cost/Resources/metal", "replace": 120, "affects": "Elephant" },
- { "value": "Loot/food", "multiply": 0.4 },
+ { "value": "Loot/food", "replace": 0 },
{ "value": "Loot/wood", "replace": 0 },
{ "value": "Loot/stone", "replace": 0 },
{ "value": "Loot/metal", "replace": 6, "affects": "Infantry" },
{ "value": "Loot/metal", "replace": 8, "affects": "Cavalry" },
{ "value": "Loot/metal", "replace": 12, "affects": "Elephant" },
+ { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" },
{ "value": "ResourceGatherer/BaseSpeed", "replace": 0 }
],
"affects": ["Mercenary !Champion"]
Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json
+++ /dev/null
@@ -1,31 +0,0 @@
-{
- "genericName": "Expertise In War",
- "description": "Hire professional mercenaries to fight in your army.",
- "cost": {
- "metal": 600
- },
- "requirements": {
- "all": [
- { "tech": "phase_town" },
- {
- "any": [
- { "civ": "athen" },
- { "civ": "cart" },
- { "civ": "kush" },
- { "civ": "mace" },
- { "civ": "ptol" },
- { "civ": "sele" }
- ]
- }
- ]
- },
- "requirementsTooltip": "Unlocked in Town Phase.",
- "icon": "upgrade_advanced.png",
- "researchTime": 40,
- "tooltip": "Mercenaries are promoted to Advanced rank.",
- "modifications": [
- { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }
- ],
- "soundComplete": "interface/alarm/alarm_upgradearmory.xml",
- "affects": ["Mercenary"]
-}
Index: binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml
@@ -14,11 +14,6 @@
-
-
- upgrade_rank_advanced_mercenary
-
-
structures/athenians/barracks.xml
structures/fndn_6x6.xml
Index: binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml
+++ binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml
@@ -14,11 +14,6 @@
-
-
- upgrade_rank_advanced_mercenary
-
-
structures/macedonians/barracks.xml
structures/fndn_6x6.xml
Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml
@@ -40,7 +40,6 @@
-phase_town_{civ}
-phase_city_{civ}
-hellenistic_metropolis
- upgrade_rank_advanced_mercenary
Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml
@@ -29,9 +29,6 @@
0.8
-
- upgrade_rank_advanced_mercenary
-