Index: binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json +++ binaries/data/mods/public/simulation/data/technologies/unit_mercenary.json @@ -1,21 +1,22 @@ { "autoResearch": true, "icon": "coins.png", - "tooltip": "Non-Champion Mercenaries −60% food cost, no wood or stone costs, −30% training time, and unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.", + "tooltip": "Non-Champion Mercenaries start at Advanced rank and have no food, wood, or stone costs, have −50% training time, and are unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.", "modifications": [ - { "value": "Cost/BuildTime", "multiply": 0.7 }, - { "value": "Cost/Resources/food", "multiply": 0.4 }, + { "value": "Cost/BuildTime", "multiply": 0.5 }, + { "value": "Cost/Resources/food", "replace": 0 }, { "value": "Cost/Resources/wood", "replace": 0 }, { "value": "Cost/Resources/stone", "replace": 0 }, { "value": "Cost/Resources/metal", "replace": 60, "affects": "Infantry" }, { "value": "Cost/Resources/metal", "replace": 80, "affects": "Cavalry" }, { "value": "Cost/Resources/metal", "replace": 120, "affects": "Elephant" }, - { "value": "Loot/food", "multiply": 0.4 }, + { "value": "Loot/food", "replace": 0 }, { "value": "Loot/wood", "replace": 0 }, { "value": "Loot/stone", "replace": 0 }, { "value": "Loot/metal", "replace": 6, "affects": "Infantry" }, { "value": "Loot/metal", "replace": 8, "affects": "Cavalry" }, { "value": "Loot/metal", "replace": 12, "affects": "Elephant" }, + { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" }, { "value": "ResourceGatherer/BaseSpeed", "replace": 0 } ], "affects": ["Mercenary !Champion"] Index: binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/upgrade_rank_advanced_mercenary.json +++ /dev/null @@ -1,31 +0,0 @@ -{ - "genericName": "Expertise In War", - "description": "Hire professional mercenaries to fight in your army.", - "cost": { - "metal": 600 - }, - "requirements": { - "all": [ - { "tech": "phase_town" }, - { - "any": [ - { "civ": "athen" }, - { "civ": "cart" }, - { "civ": "kush" }, - { "civ": "mace" }, - { "civ": "ptol" }, - { "civ": "sele" } - ] - } - ] - }, - "requirementsTooltip": "Unlocked in Town Phase.", - "icon": "upgrade_advanced.png", - "researchTime": 40, - "tooltip": "Mercenaries are promoted to Advanced rank.", - "modifications": [ - { "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" } - ], - "soundComplete": "interface/alarm/alarm_upgradearmory.xml", - "affects": ["Mercenary"] -} Index: binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/athen/barracks.xml @@ -14,11 +14,6 @@ - - - upgrade_rank_advanced_mercenary - - structures/athenians/barracks.xml structures/fndn_6x6.xml Index: binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml +++ binaries/data/mods/public/simulation/templates/structures/mace/barracks.xml @@ -14,11 +14,6 @@ - - - upgrade_rank_advanced_mercenary - - structures/macedonians/barracks.xml structures/fndn_6x6.xml Index: binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml +++ binaries/data/mods/public/simulation/templates/template_structure_civic_civil_centre_military_colony.xml @@ -40,7 +40,6 @@ -phase_town_{civ} -phase_city_{civ} -hellenistic_metropolis - upgrade_rank_advanced_mercenary Index: binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml =================================================================== --- binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml +++ binaries/data/mods/public/simulation/templates/template_structure_military_embassy.xml @@ -29,9 +29,6 @@ 0.8 - - upgrade_rank_advanced_mercenary -