Index: binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json
+++ binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json
@@ -0,0 +1,9 @@
+{
+ "type": "garrisonedUnits",
+ "affects": ["Hero"],
+ "modifications": [
+ { "value": "Health/RegenRate", "add": 6 }
+ ],
+ "auraName": "Officer Accommodation",
+ "auraDescription": "Garrisoned Heroes +6 health regeneration rate."
+}
Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json
@@ -11,14 +11,14 @@
"requirements": {
"entity": {
"class": "Town",
- "number": 4
+ "number": 3
}
},
- "requirementsTooltip": "Requires four Town Structures.",
+ "requirementsTooltip": "Requires three Town Structures and Prytaneion Building.",
"supersedes": "phase_town_athen",
"replaces": ["phase_city"],
"icon": "city_phase.png",
- "researchTime": 60,
+ "researchTime": 30,
"tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" },
Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
+++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json
@@ -11,14 +11,14 @@
"requirements": {
"entity": {
"class": "Village",
- "number": 5
+ "number": 4
}
},
- "requirementsTooltip": "Requires five Village Structures.",
+ "requirementsTooltip": "Requires four Structures and Prytaneion Building.",
"supersedes": "phase_village",
"replaces": ["phase_town"],
"icon": "town_phase.png",
- "researchTime": 30,
+ "researchTime": 15,
"tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.",
"modifications": [
{ "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" },
Index: binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml
@@ -13,6 +13,10 @@
units/{civ}/infantry_slinger_b
units/{civ}/cavalry_javelineer_b
+
+ -phase_town_{civ}
+ -phase_city_{civ}
+
structures/athenians/civil_centre.xml
Index: binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml
+++ binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml
@@ -1,5 +1,8 @@
+
+ structures/athen_prytaneion_heroes
+
Council
@@ -25,6 +28,7 @@
ConquestCritical CivSpecific
Council
structures/tholos.png
+ phase_village
20
@@ -41,7 +45,9 @@
units/{civ}/hero_iphicrates
- long_walls
+ phase_town_{civ}
+ phase_city_{civ}
+ long_walls
iphicratean_reforms