Index: binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json +++ binaries/data/mods/public/simulation/data/auras/structures/athen_prytaneion_heroes.json @@ -0,0 +1,9 @@ +{ + "type": "garrisonedUnits", + "affects": ["Hero"], + "modifications": [ + { "value": "Health/RegenRate", "add": 6 } + ], + "auraName": "Officer Accommodation", + "auraDescription": "Garrisoned Heroes +6 health regeneration rate." +} Index: binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_city_athen.json @@ -11,14 +11,14 @@ "requirements": { "entity": { "class": "Town", - "number": 4 + "number": 3 } }, - "requirementsTooltip": "Requires four Town Structures.", + "requirementsTooltip": "Requires three Town Structures and Prytaneion Building.", "supersedes": "phase_town_athen", "replaces": ["phase_city"], "icon": "city_phase.png", - "researchTime": 60, + "researchTime": 30, "tooltip": "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50% territory influence radius. Structures +9 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 9, "affects": "Structure" }, Index: binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json +++ binaries/data/mods/public/simulation/data/technologies/phase_town_athen.json @@ -11,14 +11,14 @@ "requirements": { "entity": { "class": "Village", - "number": 5 + "number": 4 } }, - "requirementsTooltip": "Requires five Village Structures.", + "requirementsTooltip": "Requires four Structures and Prytaneion Building.", "supersedes": "phase_village", "replaces": ["phase_town"], "icon": "town_phase.png", - "researchTime": 30, + "researchTime": 15, "tooltip": "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30% territory influence radius. Structures +7 capture points regeneration rate per garrisoned unit. Workers +10% metal gather rate.", "modifications": [ { "value": "Capturable/GarrisonRegenRate", "add": 7, "affects": "Structure" }, Index: binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/athen/civil_centre.xml @@ -13,6 +13,10 @@ units/{civ}/infantry_slinger_b units/{civ}/cavalry_javelineer_b + + -phase_town_{civ} + -phase_city_{civ} + structures/athenians/civil_centre.xml Index: binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml +++ binaries/data/mods/public/simulation/templates/structures/athen/prytaneion.xml @@ -1,5 +1,8 @@ + + structures/athen_prytaneion_heroes + Council @@ -25,6 +28,7 @@ ConquestCritical CivSpecific Council structures/tholos.png + phase_village 20 @@ -41,7 +45,9 @@ units/{civ}/hero_iphicrates - long_walls + phase_town_{civ} + phase_city_{civ} + long_walls iphicratean_reforms