Applying secondary sort based on length of production queue
No ticket exists for this functionality, validated in forum if this was a desired change before submitting
Differential D3798
Queueing tech research from structure in selection with lowest queue count n1xc0d3r on Apr 3 2021, 9:08 AM. Authored by
Details
Applying secondary sort based on length of production queue No ticket exists for this functionality, validated in forum if this was a desired change before submitting No unit tests currently exist, tested manually
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Event TimelineComment Actions (You don't have to abandon/recreate a new diff to make changes, you can just update an existing one) Comment Actions It works and I find it useful. Thanks. In the GIF below I had four forges selected and started exploring all 4 items. This worked well. If I only selected 3 forges and explored 4 items, the order was slightly off, once I selected the fourth, it still explored all the things I had selected in the correct order, I just noticed this little visually awkward side effect. When two forges are selected, it does it twice. PS: This wiki article describes how to update a patch wiki/Phabricator. Comment Actions The visual artefact seems like a very small price to pay for the improved UX, so I think this could be merged as is. Comment Actions I think to implement this in the game you need to bug a developer as described:
Otherwise it might be forgotten. Comment Actions Nice feature, thanks for the patch!
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