Index: binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json +++ binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json @@ -1,7 +1,7 @@ { "type": "global", "affects": ["Healer"], - "affectedPlayers": ["ExclusiveMutualAlly"], + "affectedPlayers": ["MutualAlly"], "civ": "brit", "modifications": [ { "value": "Cost/Resources/food", "multiply": 0.8 }, Index: binaries/data/mods/public/simulation/data/auras/units/druids.json =================================================================== --- binaries/data/mods/public/simulation/data/auras/units/druids.json +++ binaries/data/mods/public/simulation/data/auras/units/druids.json @@ -0,0 +1,16 @@ +{ + "type": "range", + "radius": 10, + "affects": ["Soldier"], + "modifications": [ + { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 }, + { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 }, + { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 }, + { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 } + ], + "auraName": "Deas Celtica", + "auraDescription": "Soldiers +10% attack damage.", + "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png" +} Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json =================================================================== --- binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json +++ binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json @@ -0,0 +1,12 @@ +{ + "genericName": "Guerrila", + "autoResearch": true, + "description": "The preponderance of throwing spears, and the near total absence of body armour, indicate that the style of warfare was highly mobile and loosely formed, based around raiding and short.", + "requirements": { "civ": "brit" }, + "icon": "javelin_thong.png", + "tooltip": "Javelins +10% movement speed.", + "modifications": [ + { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 } + ], + "affects": ["Javelineer !Hero"] +} Index: binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml +++ binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml @@ -18,6 +18,7 @@ units/{civ}/infantry_spearman_b units/{civ}/infantry_slinger_b + units/{civ}/infantry_javelineer_b units/{civ}/cavalry_javelineer_b Index: binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml =================================================================== --- binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml +++ binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml @@ -1,5 +1,8 @@ + + own neutral + 18.0 Index: binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml +++ binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml @@ -12,7 +12,6 @@ units/brit/infantry_javelineer_b Adretos units/brit_infantry_javelinist.png - phase_town units/brit/infantry_javelineer_a Index: binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml =================================================================== --- binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml +++ binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml @@ -1,5 +1,8 @@ + + units/druids + brit Druid