Index: binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json
+++ binaries/data/mods/public/simulation/data/auras/teambonuses/brit_player_teambonus.json
@@ -1,7 +1,7 @@
{
"type": "global",
"affects": ["Healer"],
- "affectedPlayers": ["ExclusiveMutualAlly"],
+ "affectedPlayers": ["MutualAlly"],
"civ": "brit",
"modifications": [
{ "value": "Cost/Resources/food", "multiply": 0.8 },
Index: binaries/data/mods/public/simulation/data/auras/units/druids.json
===================================================================
--- binaries/data/mods/public/simulation/data/auras/units/druids.json
+++ binaries/data/mods/public/simulation/data/auras/units/druids.json
@@ -0,0 +1,16 @@
+{
+ "type": "range",
+ "radius": 10,
+ "affects": ["Soldier"],
+ "modifications": [
+ { "value": "Attack/Melee/Damage/Hack", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/Pierce", "multiply": 1.1 },
+ { "value": "Attack/Melee/Damage/Crush", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Hack", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Pierce", "multiply": 1.1 },
+ { "value": "Attack/Ranged/Damage/Crush", "multiply": 1.1 }
+ ],
+ "auraName": "Deas Celtica",
+ "auraDescription": "Soldiers +10% attack damage.",
+ "overlayIcon": "art/textures/ui/session/auras/attack_bonus.png"
+}
Index: binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json
===================================================================
--- binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json
+++ binaries/data/mods/public/simulation/data/technologies/civbonuses/brit_javelins.json
@@ -0,0 +1,12 @@
+{
+ "genericName": "Guerrila",
+ "autoResearch": true,
+ "description": "The preponderance of throwing spears, and the near total absence of body armour, indicate that the style of warfare was highly mobile and loosely formed, based around raiding and short.",
+ "requirements": { "civ": "brit" },
+ "icon": "javelin_thong.png",
+ "tooltip": "Javelins +10% movement speed.",
+ "modifications": [
+ { "value": "UnitMotion/WalkSpeed", "multiply": 1.1 }
+ ],
+ "affects": ["Javelineer !Hero"]
+}
Index: binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit/civil_centre.xml
@@ -18,6 +18,7 @@
units/{civ}/infantry_spearman_b
units/{civ}/infantry_slinger_b
+ units/{civ}/infantry_javelineer_b
units/{civ}/cavalry_javelineer_b
Index: binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
+++ binaries/data/mods/public/simulation/templates/structures/brit/fortress.xml
@@ -1,5 +1,8 @@
+
+ own neutral
+
18.0
Index: binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml
+++ binaries/data/mods/public/simulation/templates/units/brit/infantry_javelineer_b.xml
@@ -12,7 +12,6 @@
units/brit/infantry_javelineer_b
Adretos
units/brit_infantry_javelinist.png
- phase_town
units/brit/infantry_javelineer_a
Index: binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml
+++ binaries/data/mods/public/simulation/templates/units/brit/support_healer_b.xml
@@ -1,5 +1,8 @@
+
+ units/druids
+
brit
Druid