Index: source/gui/ObjectTypes/CMiniMap.cpp =================================================================== --- source/gui/ObjectTypes/CMiniMap.cpp +++ source/gui/ObjectTypes/CMiniMap.cpp @@ -625,7 +625,7 @@ if (cmpMinimap->UsesPlayerColor()) { // Based on article: https://alaingalvan.tumblr.com/post/79864187609/glsl-color-correction-shaders - const int contrast = 10; + const int contrast = 3; v.r = Clamp(((v.r - 128) * contrast) + 128, 0, 255); v.g = Clamp(((v.g - 128) * contrast) + 128, 0, 255); v.b = Clamp(((v.b - 128) * contrast) + 128, 0, 255);