Currently there are four different champions units, which are blocked from any realistic use by their production building being limited to just 1. This patch removes the limit. It also increases the resource trickle time of the Apadana and gives it a population cost of 5.
Details
- Reviewers
Nescio wraitii - Group Reviewers
Balancing - Commits
- rP25627: Remove build limits of structures that train champions.
Check if the buildings have no limit. Make sure Apadanas aren't more efficient than trading.
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
You also need to edit the player files to remove that limit
That would be needed for multiplayer? In singleplayer I could put down as many of the buildings as my heart desired
binaries/data/mods/public/simulation/templates/structures/pers/apadana.xml | ||
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4 ↗ | (On Diff #17251) | I don't think population costs for structures work well currently. |
Very much in favor. Champions are expensive enough as is. No need to make their training more complicated.
Freagarach is correct, you can still place buildings and go over the pop limit. Which I wouldn't call a problem, but the apadana gives resources, so that's annoying.
I'll merge the patch except for the Apadana, which I'll limit to two instead of one. I think Persians aren't an infantry focused civ anyways, so this would probably be fine.