Index: binaries/data/mods/public/simulation/data/technologies/outpost_vision.json
===================================================================
--- /dev/null
+++ binaries/data/mods/public/simulation/data/technologies/outpost_vision.json
@@ -0,0 +1,14 @@
+{
+ "genericName": "Carrier Pigeons",
+ "description": "Outposts gain longer vision for scouting.",
+ "cost": { "food": 300, "wood": 0, "stone": 0, "metal": 0 },
+ "requirements": { "tech": "phase_village" },
+ "icon": "pigeon.png",
+ "researchTime": 40,
+ "tooltip": "Outposts +50% vision range.",
+ "modifications": [
+ { "value": "Vision/Range", "multiply": 1.5 }
+ ],
+ "affects": ["Outpost"],
+ "soundComplete": "interface/alarm/alarm_upgradearmory.xml"
+}
Index: binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
===================================================================
--- binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
+++ binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
@@ -27,7 +27,7 @@
Outpost
template_structure_defensive_outpost
- Build in own or neutral territory. No vision range unless garrisoned. Slowly converts to Gaia while in neutral territory.
+ Build in own or neutral territory.
Outpost
structures/outpost.png
@@ -37,7 +37,11 @@
-
+
+
+ outpost_vision
+
+
@@ -69,7 +73,7 @@
- 10
+ 100
structures/fndn_2x2.xml