One of the most prominent 'OP' units is the briton hero cunobelin which heals units at 1 health per second in 60m range.
As we can see from the screenshots, it is easily possible to pack more than 150 units even in 20 meters range.
A temple heals at 3HP/second for 20 units, but has the cost that the units have to be idle and garrisoned in a building in player owned territory.
Cunobelin heals all units in range even if they are attacking!
If the range of the hero is reduced so that only 50 units can be healed realistically, then it is about as good as half a temple while fighting.
Also notice that we should never nerf to the point that we think seems fine but also try to make a nerf that goes relatively into that direction,
so that the change isn't too big.
60 meters (currently):
15 meters:
12 meters:
10 meter2:
Slingers more spread out:
20 meters:
25 meters:
30 meters:
Champions:
20 meters:
25 meters:
Indeed if you attack a building this way, the aura will be useless (20 meters):
But it's still possible to attack this way (20 meters):
And when moving the units will automatically gather around that hero (20 meters):