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[Gameplay] Change citizen train times to old A23 values
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Authored by ValihrAnt on May 30 2021, 1:22 PM.

Details

Summary

This patch restores the old citizen train times that were changed in D2866. Cavalry already have their old train time restored and the other changes are good. Overall, I don't think these changes were a major factor in the very passive gameplay of this release, that instead being the rotation times.

Test Plan

Agree on the changes

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Event Timeline

ValihrAnt requested review of this revision.May 30 2021, 1:22 PM
ValihrAnt created this revision.
chrstgtr added a subscriber: chrstgtr.EditedMay 30 2021, 9:12 PM

I think this is a good change.

Longer train times contributed to turtling/never-ending games in p3 because longer train times meant smaller armies in sustained fights, which favors the player that is garrisoning in forts/towers.

In my opinion, longer train times also make rushes less viable because it contributed to making earlier barracks, which allowed defenders to spam from two buildings when defending rushes.

Edit: Separately, this will also reintroduce more building strategy because in a24 all players build several barracks in p1/p2 in order to produce many units from several building whereas in a23 many players would build 1 or 2 barracks to boom or more barracks to spam rush. In other words, the train times in a24 made the meta spam for booming and rushing, which wasn't true in a23.

wraitii accepted this revision.May 31 2021, 4:57 PM

Was requested, fine by me.

This revision is now accepted and ready to land.May 31 2021, 4:57 PM
This revision was automatically updated to reflect the committed changes.
Owners added a subscriber: Restricted Owners Package.Jun 1 2021, 9:16 AM