Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerAssignment.js @@ -132,7 +132,7 @@ }; PlayerSettingControls.PlayerAssignment.prototype.Tooltip = - translate("Select player."); + translate("Player selection."); PlayerSettingControls.PlayerAssignment.prototype.AutocompleteOrder = 100; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerCiv.js @@ -68,7 +68,7 @@ }; PlayerSettingControls.PlayerCiv.prototype.Tooltip = - translate("Choose the civilization for this player."); + translate("Civilization pick for this player."); PlayerSettingControls.PlayerCiv.prototype.RandomCivCaption = translateWithContext("civilization", "Random"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerColor.js @@ -41,7 +41,7 @@ }; PlayerSettingControls.PlayerColor.prototype.Tooltip = - translate("Pick a color."); + translate("Color of the player units and structures."); PlayerSettingControls.PlayerColor.prototype.ColorIcon = "■"; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/PerPlayer/Dropdowns/PlayerTeam.js @@ -44,7 +44,7 @@ }; PlayerSettingControls.PlayerTeam.prototype.Tooltip = - translate("Select player's team."); + translate("Player team."); PlayerSettingControls.PlayerTeam.prototype.NoTeam = translateWithContext("team", "None"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Cheats.js @@ -35,4 +35,4 @@ translate("Cheats"); GameSettingControls.Cheats.prototype.Tooltip = - translate("Toggle the usability of cheats."); + translate("Whether cheats are enabled or not."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/ExploredMap.js @@ -27,4 +27,4 @@ GameSettingControls.ExploredMap.prototype.Tooltip = // Translation: Make sure to differentiate between the revealed map and explored map settings! - translate("Toggle explored map (see initial map)."); + translate("Whether the map is initially explored."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LastManStanding.js @@ -26,4 +26,4 @@ translate("Last Man Standing"); GameSettingControls.LastManStanding.prototype.Tooltip = - translate("Toggle whether the last remaining player or the last remaining set of allies wins."); + translate("Whether the last remaining player or the last remaining set of allies wins."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/LockedTeams.js @@ -30,7 +30,7 @@ translate("Teams Locked"); GameSettingControls.LockedTeams.prototype.Tooltip = - translate("Toggle locked teams."); + translate("Whether teams are locked or can be changed during the game."); /** * In multiplayer mode, players negotiate teams before starting the match and Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/Rating.js @@ -27,4 +27,4 @@ translate("Rated Game"); GameSettingControls.Rating.prototype.Tooltip = - translate("Toggle if this game will be rated for the leaderboard."); + translate("Whether this game will be rated for the leaderboard."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RegicideGarrison.js @@ -27,4 +27,4 @@ translate("Hero Garrison"); GameSettingControls.RegicideGarrison.prototype.Tooltip = - translate("Toggle whether heroes can be garrisoned."); + translate("Whether heroes can be garrisoned."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Checkboxes/RevealedMap.js @@ -27,4 +27,4 @@ GameSettingControls.RevealedMap.prototype.Tooltip = // Translation: Make sure to differentiate between the revealed map and explored map settings! - translate("Toggle revealed map (see everything)."); + translate("Whether Fog of War is active or not (if so, the whole map is always visible)."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Biome.js @@ -57,7 +57,7 @@ "random"; GameSettingControls.Biome.prototype.Tooltip = - translate("Select the flora and fauna."); + translate("Determines flora, fauna and the overall look of the map."); GameSettingControls.Biome.prototype.RandomBiome = translateWithContext("biome", "Random"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Daytime.js @@ -57,7 +57,7 @@ translate("Daytime"); GameSettingControls.Daytime.prototype.Tooltip = - translate("Select whether the match takes place at daylight or night."); + translate("Whether the match takes place at daylight or night."); GameSettingControls.Daytime.prototype.RandomTitle = translateWithContext("daytime selection", "Random"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/GameSpeed.js @@ -61,4 +61,4 @@ translate("Game Speed"); GameSettingControls.GameSpeed.prototype.Tooltip = - translate("Select game speed."); + translate("Game speed."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/Landscape.js @@ -78,6 +78,6 @@ translate("Landscape"); GameSettingControls.Landscape.prototype.Tooltip = - translate("Select one of the landscapes of this map."); + translate("Determines the shape of the map landscape."); GameSettingControls.Landscape.prototype.AutocompleteOrder = 0; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapFilter.js @@ -81,6 +81,6 @@ translate("Map Filter"); GameSettingControls.MapFilter.prototype.Tooltip = - translate("Select a map filter."); + translate("Map filter."); GameSettingControls.MapFilter.prototype.AutocompleteOrder = 0; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSelection.js @@ -139,7 +139,7 @@ translate("Select Map"); GameSettingControls.MapSelection.prototype.Tooltip = - translate("Select a map to play on."); + translate("The map to play on."); GameSettingControls.MapSelection.prototype.RandomMapId = "random"; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapSize.js @@ -39,6 +39,6 @@ translate("Map Size"); GameSettingControls.MapSize.prototype.Tooltip = - translate("Select map size. (Larger sizes may reduce performance.)"); + translate("Map size. (Larger sizes may reduce performance.)"); GameSettingControls.MapSize.prototype.AutocompleteOrder = 0; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/MapType.js @@ -65,6 +65,6 @@ translate("Map Type"); GameSettingControls.MapType.prototype.Tooltip = - translate("Select a map type."); + translate("Map type."); GameSettingControls.MapType.prototype.AutocompleteOrder = 0; Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PlayerCount.js @@ -33,4 +33,4 @@ translate("Number of Players"); GameSettingControls.PlayerCount.prototype.Tooltip = - translate("Select number of players."); + translate("Number of players."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/PopulationCap.js @@ -52,7 +52,7 @@ translate("Population Cap"); GameSettingControls.PopulationCap.prototype.Tooltip = - translate("Select population limit."); + translate("Population limit."); GameSettingControls.PopulationCap.prototype.PerPlayerCaption = translateWithContext("population limit", "Per Player"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/StartingResources.js @@ -50,7 +50,7 @@ translate("Starting Resources"); GameSettingControls.StartingResources.prototype.Tooltip = - translate("Select the game's starting resources."); + translate("Starting resources."); GameSettingControls.StartingResources.prototype.HoverTooltip = translate("Initial amount of each resource: %(resources)s."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TeamPlacement.js @@ -53,7 +53,7 @@ translate("Team Placement"); GameSettingControls.TeamPlacement.prototype.Tooltip = - translate("Select one of the starting position patterns of this map."); + translate("Determines the starting position patterns of this map."); GameSettingControls.TeamPlacement.prototype.RandomItem = { "Id": "random", Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/TriggerDifficulty.js @@ -41,4 +41,4 @@ translate("Difficulty"); GameSettingControls.TriggerDifficulty.prototype.Tooltip = - translate("Select the difficulty of this scenario."); + translate("Difficulty of this scenario."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Dropdowns/WorldPopulationCap.js @@ -47,7 +47,7 @@ translate("World Population Cap"); GameSettingControls.WorldPopulationCap.prototype.Tooltip = - translate("Select world population limit."); + translate("World population limit."); GameSettingControls.WorldPopulationCap.prototype.HoverTooltip = translate("Warning: There might be performance issues if %(popCap)s population is reached."); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/Ceasefire.js @@ -35,7 +35,7 @@ translate("Ceasefire"); GameSettingControls.Ceasefire.prototype.Tooltip = - translate("Set time where no attacks are possible."); + translate("Time during which no attacks are possible."); GameSettingControls.Ceasefire.prototype.NoCeasefireCaption = translateWithContext("ceasefire", "No ceasefire"); Index: binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js =================================================================== --- binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js +++ binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/SeaLevelRiseTime.js @@ -38,7 +38,7 @@ translate("Sea Level Rise Time"); GameSettingControls.SeaLevelRiseTime.prototype.Tooltip = - translate("Set the time when the water will start to rise."); + translate("The time when the water will start to rise."); GameSettingControls.SeaLevelRiseTime.prototype.SeaLevelRiseTimeCaption = minutes => translatePluralWithContext("sea level rise time", "%(minutes)s minute", "%(minutes)s minutes", minutes);