Index: binaries/data/mods/public/gui/text/tips/army_camp.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/army_camp.txt +++ binaries/data/mods/public/gui/text/tips/army_camp.txt @@ -1,4 +1,4 @@ ROMAN ARMY CAMP Buildable in neutral or enemy territory. Good for building a secret base behind enemy lines or to consolidate gains within enemy territory. -Construct siege weapons and train citizen-soldiers. +Construct rams and train citizen-soldiers. Garrison units to slowly heal them and protect the army camp from attacks and decay. Index: binaries/data/mods/public/gui/text/tips/autoqueue.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/autoqueue.txt +++ binaries/data/mods/public/gui/text/tips/autoqueue.txt @@ -0,0 +1,3 @@ +AUTOQUEUE +Enable the autoqueue fuction to automatically train units. +Works as long as you have enough resources, then it will stop. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/barracks.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/barracks.txt +++ binaries/data/mods/public/gui/text/tips/barracks.txt @@ -1,5 +1,5 @@ BARRACKS Train all citizen-soldiers. Some factions can unlock the training of champions as well. -Research military technologies unique to each faction. +Units gain experience while garrisoned inside the building. Build one early to train citizen-soldiers while you phase up your settlement. Build in a forward base to resupply your assault with fresh troops. Index: binaries/data/mods/public/gui/text/tips/biomes.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/biomes.txt +++ binaries/data/mods/public/gui/text/tips/biomes.txt @@ -0,0 +1,3 @@ +BIOMES +Biomes can be used on some random maps and decide which region of the world the map should represent. +They influence the appearence and the resource availability. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/carth_cothon.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/carth_cothon.txt +++ binaries/data/mods/public/gui/text/tips/carth_cothon.txt @@ -0,0 +1,4 @@ +CARTHAGINIAN SHIPYARD ("COTHON") +Construct warships for the Carthaginian civilization. +Bigger, stronger, and more expensive than other shipyards. +Can garrison warships inside to repair them, a unique ability for the Carthaginians. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/cavalry_stable.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/cavalry_stable.txt +++ binaries/data/mods/public/gui/text/tips/cavalry_stable.txt @@ -0,0 +1,3 @@ +CAVALRY STABLE +Build these to train cavalry units and research their improvements. +Units gain experience while garrisoned inside the building. Index: binaries/data/mods/public/gui/text/tips/city_walls.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/city_walls.txt +++ binaries/data/mods/public/gui/text/tips/city_walls.txt @@ -0,0 +1,5 @@ +CITY WALLS +Powerful walls available in the Town Phase. +Garrison ranged infantry units on the battlements for extra defense. +Garrisoned units gain attack range and armor bonuses. +These walls can only be destroyed by units such as catapults, battering rams, and war elephants. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/defense_towers.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/defense_towers.txt +++ binaries/data/mods/public/gui/text/tips/defense_towers.txt @@ -0,0 +1,4 @@ +DEFENSE TOWERS +Free-standing towers good for defending large areas of countryside. +They usually cost 100 Wood and 100 Stone. Iberian Defense Towers cost 50 Wood and 250 Stone (because they're stronger). +Has a ranged attack that increases for each garrisoned unit. Index: binaries/data/mods/public/gui/text/tips/elephant_stable.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/elephant_stable.txt +++ binaries/data/mods/public/gui/text/tips/elephant_stable.txt @@ -0,0 +1,3 @@ +ELEPHANT STABLE +A building to train War Elephants. +Available to: Carthaginians, Kushites, Macedonians, Mauryan Indians, Ptolemaic Egyptians, and Seleucids. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/embassies.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/embassies.txt +++ binaries/data/mods/public/gui/text/tips/embassies.txt @@ -1,4 +1,3 @@ -EMBASSIES -Special Barracks available to the Carthaginians. -Train mercenaries from each of the ethnically-themed embassies. -Mercenary citizen-soldiers have their normal Food cost converted to Metal cost. +EMBASSIES AND MERCENARY CAMPS +Special Barracks which let you hire mercenaries to figth in your army. +Mercenaries will not gather resources and cost more metal, but they are experienced and strong. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/formations.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/formations.txt +++ binaries/data/mods/public/gui/text/tips/formations.txt @@ -0,0 +1,2 @@ +FORMATIONS +Arrange your soldiers in fromations to keep the overview over the battlefield. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/fortress.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/fortress.txt +++ binaries/data/mods/public/gui/text/tips/fortress.txt @@ -1,5 +1,3 @@ FORTRESS -The Fortress is usually each faction's strongest structure. -Trains Champions, Heroes, and Siege Weapons. -Gives a population boost. +The Fortress is usually each faction's strongest structure and the place where you can train Heroes. Garrison soldiers inside to add more firepower to its defense. Index: binaries/data/mods/public/gui/text/tips/iber_fireship.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/iber_fireship.txt +++ binaries/data/mods/public/gui/text/tips/iber_fireship.txt @@ -0,0 +1,3 @@ +IBERIAN FRIRESHIP +A burnig ship specific to the Iberians. +Loses health quickly, but is strong against other ships. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/map_flare.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/map_flare.txt +++ binaries/data/mods/public/gui/text/tips/map_flare.txt @@ -0,0 +1,3 @@ +MAP FLARE +Use this feature to let your team know where on the map something important happens. +They will see the flare on their minimap. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt +++ binaries/data/mods/public/gui/text/tips/meroe_pyramids.txt @@ -0,0 +1,3 @@ +PYRAMIDS OF MEROƋ +These are special buildings only available to the Kushite faction. +They improve the gathering rate of the workers around them. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/pericles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/pericles.txt +++ binaries/data/mods/public/gui/text/tips/pericles.txt @@ -1,4 +0,0 @@ -PERICLES -The foremost Athenian politician of the 5th century BC. -Structures are built faster within his range. -Temples are cheaper while he lives. Index: binaries/data/mods/public/gui/text/tips/resource_counter.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/resource_counter.txt +++ binaries/data/mods/public/gui/text/tips/resource_counter.txt @@ -0,0 +1,3 @@ +RESOURCE COUNTER +The resource counter show you how much of each resource you have at the moment. +The number below shows you how many worker are gathering it. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/themistocles.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/themistocles.txt +++ binaries/data/mods/public/gui/text/tips/themistocles.txt @@ -1,4 +0,0 @@ -THEMISTOCLES -Athenian hero who commanded the Greeks at the great naval battles of Artemisium and Salamis. -All ships are built faster while he lives. -The ship he is garrisoned inside sails much faster. Index: binaries/data/mods/public/gui/text/tips/viriato.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/viriato.txt +++ binaries/data/mods/public/gui/text/tips/viriato.txt @@ -1,4 +0,0 @@ -VIRIATO -Iberian hero of the Lusitani tribe. -At least seven campaigns against the Romans during the Lusitani Wars from 147 to 139 BC. -Has the Guerrilla Tactics aura that allows nearby Iberian units to ambush their opponents.