Index: ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js +++ ps/trunk/binaries/data/mods/public/maps/random/corinthian_isthmus.js @@ -83,7 +83,7 @@ var riverEnd = new Vector2D(mapCenter.x, mapSize).rotateAround(riverAngle, mapCenter); createArea( - new PathPlacer(riverStart, riverEnd, riverWidth, 0.2, 15 * scaleByMapSize(1, 3), 0.04, 0.01), + new PathPlacer(riverStart, riverEnd, riverWidth, 0.2, scaleByMapSize(0.3, 1), 0.04, 0.01), new SmoothElevationPainter(ELEVATION_SET, heightSeaGround, 4)); g_Map.log("Creating small puddles at the map border to ensure players being separated"); @@ -111,7 +111,7 @@ passageEnd, passageWidth * 2, 0.2, - 3 * scaleByMapSize(1, 4), + scaleByMapSize(0.2, 0.4), 0.1, 0.01, 100.0), @@ -131,7 +131,7 @@ passageEnd, passageWidth, 0.5, - 3 * scaleByMapSize(1, 4), + scaleByMapSize(0.2, 0.4), 0.1, 0.01), new MultiPainter([ Index: ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js =================================================================== --- ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js +++ ps/trunk/binaries/data/mods/public/maps/random/lorraine_plain.js @@ -104,7 +104,7 @@ g_Map.log("Creating the main river"); createArea( - new PathPlacer(riverPositions[0], riverPositions[1], scaleByMapSize(10, 20), 0.5, 3 * scaleByMapSize(1, 4), 0.1, 0.01), + new PathPlacer(riverPositions[0], riverPositions[1], scaleByMapSize(10, 20), 0.5, scaleByMapSize(0.5, 2), 0.1, 0.01), new SmoothElevationPainter(ELEVATION_SET, heightSeaGround, 4), avoidClasses(clPlayer, 4)); Engine.SetProgress(25);