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Citizen soldiers attack gaia animals without provocation
AbandonedPublic

Authored by Grapjas on Jun 30 2021, 6:09 PM.

Details

Reviewers
wowgetoffyourcellphone
marder
Silier
Group Reviewers
Restricted Owners Package(Owns No Changed Paths)
Trac Tickets
#1665
Summary

Soldiers now only attack back, instead of being the attacker.

When an aggressive animal attacks a unit, it will send a ping in a 60 (up for discussion obv) radius to owned idle units. They will come to aid.

Alternatively:

  • The ping range could be tied to the attacked unit's vision range. Thats pretty large though, 92 for soldiers and rather small for females.
  • Also could exclude females entirely from reacting to pings as they like will get killed very fast (tigers one shots them iirc).
Test Plan

Pick the Punjab skirmish map, it has some tigers close by.

Within ping range, set a couple units in formation, a few not. Let a few units collect resources within ping range. After that's set up, let a unit get attacked by tigers. Check that only idle units come to aid.

Unit TestsFailed

TimeTest
0 msJenkins > TestComponentScripts::Debug: Test / test_scripts
Test failed: Stack trace: TestFormationExiting@simulation/components/tests/test_UnitAI.js:281:19 @simulation/components/tests/test_UnitAI.js:469:21
0 msJenkins > TestComponentScripts::Release: Test / test_scripts
Test failed: Stack trace: TestFormationExiting@simulation/components/tests/test_UnitAI.js:281:19 @simulation/components/tests/test_UnitAI.js:469:21
0 msJenkins > TestComponentScripts::test_scripts
Test failed: Stack trace: TestFormationExiting@simulation/components/tests/test_UnitAI.js:281:19 @simulation/components/tests/test_UnitAI.js:469:21
0 msJenkins > TestComponentScripts::test_scripts
Test failed: Stack trace: TestFormationExiting@simulation/components/tests/test_UnitAI.js:281:19 @simulation/components/tests/test_UnitAI.js:469:21
0 msJenkins > TestComponentScripts::test_scripts
Test failed: Stack trace: TestFormationExiting@simulation/components/tests/test_UnitAI.js:281:19 @simulation/components/tests/test_UnitAI.js:469:21
View Full Test Results (5 Failed · 2,740 Passed)

Event Timeline

Grapjas requested review of this revision.Jun 30 2021, 6:09 PM
Grapjas created this revision.

Keep in mind that people will be annoyed because they will lose their units sooner, since the dangerous animals will attack first.

Yes but it's also very annoying that your soldiers walk off, more so on tight maps. Maybe the aggression range of these animals should be reduced, with the exception of lions and maybe other animals with courage.

If i can find a way to alert nearby soldiers someone near them is being attacked and make them help, there would be no problem i guess.

Grapjas updated this revision to Diff 18301.Jul 1 2021, 1:22 PM
Grapjas edited the test plan for this revision. (Show Details)

Added context.

It's a good change for a start.

Adding the "bro code" behavior of helping out a nearby unit under attack is definitely desirable, but not necessary for this to be an improvement on its own.

This revision is now accepted and ready to land.Dec 14 2021, 8:58 AM
marder added a subscriber: marder.Dec 14 2021, 9:46 AM
marder accepted this revision.Dec 14 2021, 8:11 PM

agreed, makes sense to me.

@Grapjas Please add yourself to the credits. :) Or tell us how to credit you. ^^
(This would be the programming credits.)

binaries/data/mods/public/simulation/components/UnitAI.js
6435

@Grapjas Please add yourself to the credits. :) Or tell us how to credit you. ^^
(This would be the programming credits.)

@Freagarach don't worry about it, it was the smallest effort ever :)

Silier requested changes to this revision.Dec 22 2021, 11:45 AM
Silier added a subscriber: Silier.

I agree units walking away by their own to kill dangerous animals is pain but, there is an issue here.
If unit is already in combat, it will not find new target even if that animal is targeting another unit nearby so preferably we want to disable this only for units which are not in combat already.

This revision now requires changes to proceed.Dec 22 2021, 11:45 AM

crossref: D4533 ; D4449

the current request for changes is valid, but this is at least an improvement so one of all those diffs should be committed imo.

crossref: D4533 ; D4449

the current request for changes is valid, but this is at least an improvement so one of all those diffs should be committed imo.

I think this patch combined with @Freagarach's D4533 would largely solve the issues and my patch (D4449) can be (re)abandoned.

Later on we can add in the "Help a brother out" behavior for player units in a different patch.

If unit is already in combat, it will not find new target even if that animal is targeting another unit nearby so preferably we want to disable this only for units which are not in combat already.

I think this belongs in a larger discussion about unit behavior and shouldn't stop this particular patch from being committed. Just my opinion. :)

Grapjas updated this revision to Diff 20697.Aug 2 2022, 3:42 PM
Grapjas edited the summary of this revision. (Show Details)
Grapjas edited the test plan for this revision. (Show Details)

When an aggressive animal attacks a unit, it will send a ping in a 60 (up for discussion obv) radius to owned idle units. They will come to aid. This should also fix the issue that Sillier brought up.

Alternatively:

  • The ping range could be tied to the attacked unit's vision range. Thats pretty large though, 92 for soldiers and rather small for females.
  • Also could exclude females entirely from reacting to pings as they like will get killed very fast (tigers one shots them iirc).
Grapjas updated this revision to Diff 20698.Aug 2 2022, 3:48 PM

Had forgot to remove some test code. Fixed.

Vulcan added a comment.Aug 2 2022, 3:48 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/7377/display/redirect

Vulcan added a comment.Aug 2 2022, 3:50 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/7983/display/redirect

marder added a comment.Aug 2 2022, 3:52 PM

nice idea! sound good

binaries/data/mods/public/simulation/components/Attack.js
566 ↗(On Diff #20698)

the usual question: should this be a template value?

Grapjas added a comment.EditedAug 2 2022, 3:53 PM

@marder I was actually considering that too. I'm fine either way.

Vulcan added a comment.Aug 2 2022, 3:57 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6287/display/redirect

Grapjas updated this revision to Diff 20699.Aug 2 2022, 4:13 PM

Moved to UnitAI as advised, added radius param.

Vulcan added a comment.Aug 2 2022, 4:19 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/7378/display/redirect

Vulcan added a comment.Aug 2 2022, 4:21 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/7984/display/redirect

Vulcan added a comment.Aug 2 2022, 4:29 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6288/display/redirect

lyv added a subscriber: lyv.Aug 2 2022, 4:33 PM

General high level observations. Maybe wrong, I have not dabbled in this code enough to say with certainty.

  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?
  • Should cmpAttack actually care for this at all?
  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.
Grapjas added a comment.EditedAug 2 2022, 4:56 PM
In D4187#202143, @lyv wrote:
  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?

Doesn't have to be but it saves me from setting the cmpUnitAI twice in the current code. EDIT: I could've done UnitAI.prototype.PingForHelp(this.target, this.entity); too.

  • Should cmpAttack actually care for this at all?

Haven't checked all functions in UnitAI, but the attack function there only reacts to manual input. But i agree that along with your 3rd point this is not required in that case.

  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.

sure but then it loses moddability / possibly other use cases.

I'll go the route w/e pleases the crowd / is best though so i don't have a strong opinion about it.

Freagarach added a comment.EditedAug 4 2022, 8:01 AM
In D4187#202143, @lyv wrote:

General high level observations. Maybe wrong, I have not dabbled in this code enough to say with certainty.

  • Is the gaia animal UnitAI supposed to handle the behavior of the player entities being attacked?
  • Should cmpAttack actually care for this at all?
  • Perhaps UnitAI should instead do this in INDIVIDUAL.ATTACKED state transition if the attacking entity is a dangerous animal and call nearby entities with the same owner.

+1

Also, it is INDIVIDUAL.Attacked so not a state transition, but a received message. One can consider putting the call for help in RespondToTargetedEntities. (And use CallPlayerOwnedEntitiesFunctionInRange which was kind of designed for this. :) )

[EDIT]: Oh, and just call for help and let the called UnitAIs decide whether they will come to help or not. (So probably a message to them, which is handled in the different UnitAI states.)

Grapjas updated this revision to Diff 20723.Aug 5 2022, 2:05 PM

Units respond to entities given their stance / occupation and go back to their orders after.

Vulcan added a comment.Aug 5 2022, 2:12 PM

Build failure - The Moirai have given mortals hearts that can endure.

builderr-debug-macos.txt
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/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libsimulation2_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libengine_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgraphics_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libatlas_dbg.a(precompiled.o) has no symbols
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ranlib: file: ../../../binaries/system/libgui_dbg.a(precompiled.o) has no symbols
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ld: warning: text-based stub file /System/Library/Frameworks//AppKit.framework/Versions/C/AppKit.tbd and library file /System/Library/Frameworks//AppKit.framework/Versions/C/AppKit are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreData.framework/Versions/A/CoreData.tbd and library file /System/Library/Frameworks//CoreData.framework/Versions/A/CoreData are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ApplicationServices.framework/Versions/A/ApplicationServices.tbd and library file /System/Library/Frameworks//ApplicationServices.framework/Versions/A/ApplicationServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreImage.framework/Versions/A/CoreImage.tbd and library file /System/Library/Frameworks//CoreImage.framework/Versions/A/CoreImage are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation.tbd and library file /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//Foundation.framework/Versions/C/Foundation.tbd and library file /System/Library/Frameworks//Foundation.framework/Versions/C/Foundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreGraphics.framework/Versions/A/CoreGraphics.tbd and library file /System/Library/Frameworks//CoreGraphics.framework/Versions/A/CoreGraphics are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreText.framework/Versions/A/CoreText.tbd and library file /System/Library/Frameworks//CoreText.framework/Versions/A/CoreText are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ImageIO.framework/Versions/A/ImageIO.tbd and library file /System/Library/Frameworks//ImageIO.framework/Versions/A/ImageIO are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ColorSync.framework/Versions/A/ColorSync.tbd and library file /System/Library/Frameworks//ColorSync.framework/Versions/A/ColorSync are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSyncLegacy.framework/Versions/A/ColorSyncLegacy.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSyncLegacy.framework/Versions/A/ColorSyncLegacy are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreServices.framework/Versions/A/CoreServices.tbd and library file /System/Library/Frameworks//CoreServices.framework/Versions/A/CoreServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CFNetwork.framework/Versions/A/CFNetwork.tbd and library file /System/Library/Frameworks//CFNetwork.framework/Versions/A/CFNetwork are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framework/Versions/A/FSEvents.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framework/Versions/A/FSEvents are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/Versions/A/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/Versions/A/CoreFoundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList are out of sync. Falling back to library file for linking.
ld: warning: object file (../../../libraries/osx/fmt/lib/libfmt.a(format.cc.o)) was built for newer OSX version (10.13) than being linked (10.12)
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6294/display/redirect

Vulcan added a comment.Aug 5 2022, 2:14 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/7990/display/redirect

Vulcan added a comment.Aug 5 2022, 2:15 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/7384/display/redirect

Freagarach added inline comments.Aug 8 2022, 9:04 AM
binaries/data/mods/public/simulation/components/UnitAI.js
5065–5066

This seems weird? Can you elaborate on why you do this?

Grapjas added inline comments.Aug 8 2022, 4:11 PM
binaries/data/mods/public/simulation/components/UnitAI.js
5065–5066

I think it's useless if a unit on flee will flee from animal, because it will definitely get killed that way. If for example 30 women are woodcutting, tiger attacks, they all flee. Much better chance to unite and fight if it's a dangerous animal.

Grapjas abandoned this revision.Jan 4 2023, 12:54 PM

Just tried this and it works as advertised and is a great improvement! Can someone pick this back up?