Index: binaries/data/mods/public/gui/text/tips/barter.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/barter.txt +++ binaries/data/mods/public/gui/text/tips/barter.txt @@ -0,0 +1,3 @@ +BARTER +At the market building a player can exchange a resource for a different type of resource. +Rates are effected globally by all players. Turn this into an advantage by checking prices regularly. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/combine_orders.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/combine_orders.txt +++ binaries/data/mods/public/gui/text/tips/combine_orders.txt @@ -0,0 +1,3 @@ +COMBINE ORDERS +You can combine multiple hotkeys! For example: You can queue an order for 1 unit from the current selection to do a different task by holding SHIFT and ALT hotkeys(default) simultaneously. +These are powerful tools when mastered, reducing idle time of units significantly. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/control_groups.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/control_groups.txt +++ binaries/data/mods/public/gui/text/tips/control_groups.txt @@ -0,0 +1,4 @@ +CONTROL GROUPS +You can save your current selection to a hotkey by pressing CTRL + 0(default) simultaneously, all the way up to number 9. +When the control group is made, you can quickly select them again by pressing the number. +Double tap the hotkey to center the camera to the control group, unless the units are garrisoned. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/dock.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/dock.txt +++ binaries/data/mods/public/gui/text/tips/dock.txt @@ -0,0 +1,5 @@ +DOCK +Builds economic and combat ships. +Units can drop of resources at a dock. +Can be used as a trade point for both naval and land units. +Docks can also be build in neutral and allied territory. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/loot.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/loot.txt +++ binaries/data/mods/public/gui/text/tips/loot.txt @@ -0,0 +1,2 @@ +LOOT +When you kill units or destroy structures you will gain resources, including what they are carrying. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt +++ binaries/data/mods/public/gui/text/tips/mauryan_worker_elephant.txt @@ -0,0 +1,4 @@ +MAURYAN WORKER ELEPHANT +The Mauryan worker elephant is a mobile dropsite, giving you the advantage to gather resources outside of your territory. +Units build 25% faster whithin aura range of the worker elephant. +Only available to the Maurya civilization. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/nomad_mode.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/nomad_mode.txt +++ binaries/data/mods/public/gui/text/tips/nomad_mode.txt @@ -0,0 +1,5 @@ +NOMAD MODE +Players will be randomly dropped on the map without a civic centre. +It is recommended to scout for resources before building your first civic centre. +Requires the "Medium" starting resources setting in order for players to be able to build their first civic centre. +Nomad Mode is only available for the "Random" map type. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/order_one_unit.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/order_one_unit.txt +++ binaries/data/mods/public/gui/text/tips/order_one_unit.txt @@ -0,0 +1,2 @@ +ORDER ONE UNIT +While holding ALT(default), one random unit from the current selection will perform the task when Right-Clicking. Index: binaries/data/mods/public/gui/text/tips/queue_orders.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/queue_orders.txt +++ binaries/data/mods/public/gui/text/tips/queue_orders.txt @@ -0,0 +1,4 @@ +QUEUE ORDERS +By holding SHIFT(default), you can queue multiple tasks for units when you Right-Click. +Once a task is done they will automatically execute their next task. +The queue will be reset if the unit receives a manual order. Index: binaries/data/mods/public/gui/text/tips/select_wounded_units.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/select_wounded_units.txt +++ binaries/data/mods/public/gui/text/tips/select_wounded_units.txt @@ -0,0 +1,3 @@ +SELECT WOUNDED UNITS +While holding the O(default) key, you can select wounded units. +You can customize the treshold in settings > game session. \ No newline at end of file Index: binaries/data/mods/public/gui/text/tips/trading.txt =================================================================== --- binaries/data/mods/public/gui/text/tips/trading.txt +++ binaries/data/mods/public/gui/text/tips/trading.txt @@ -0,0 +1,6 @@ +TRADING +You can recruit land traders at the market and naval traders at the dock. +To create a trade route, select a trader and right mouse click two trade points (Dock, Market). Longer distances yield more profits. +Trading with allies is most profitable and gives the ally you are trading with some resources aswell, but creating a trade route with yourself is also possible. +In the "Barter & Trade" dialog next to the menu, you can set how much of each resource type you want to trade. +Land traders can be garrisoned inside naval trading ships to increase income by 20% per trader.