Reduced Brit, Gaul, Iber, Maury warships' health to 1400, same as any other triremes.
Carrying capacity and max arrow count are left unchanged, because they need the extra space for transport since they don't have Quinqueremes.
Forum discussion: https://wildfiregames.com/forum/topic/57261-naval-balancing/
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Balancing
Already tested.
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Buildable 18481 Build 43582: Vulcan Build Jenkins Build 43581: Vulcan Build (macOS) Jenkins Build 43580: Vulcan Build (Windows) Jenkins
Event Timeline
Build failure - The Moirai have given mortals hearts that can endure.
builderr-debug-macos.txt fatal error: file '/Users/wfg/Jenkins/workspace/macos-differential/build/workspaces/gcc/../../../libraries/osx/boost/include/boost/version.hpp' has been modified since the precompiled header 'obj/gui_Debug/precompiled.h.gch' was built note: please rebuild precompiled header 'obj/gui_Debug/precompiled.h.gch' 1 error generated. make[1]: *** [obj/gui_Debug/CMiniMap.o] Error 1 make: *** [gui] Error 2
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/5010/display/redirect
Successful build - Chance fights ever on the side of the prudent.
Debug: Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved. Release: Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework Copyright (C) Microsoft Corporation. All rights reserved.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/6105/display/redirect
I believe the higher hp are historically correct for being bigger ships, however if this is affecting the balance I suggest reducing the movement speed a little (also historically correct), adapting to their larger size and weight (also because they can carry more people). The lower movement speed adds historical value and should solve some or all of the problem, as well as avoiding making civilizations even more equal.