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New game mode: capture the wonder
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Authored by nani on Oct 24 2021, 4:14 AM.

Details

Summary

New game mode, capture the wonder. Suggested by @wowgetoffyourcellphone and also did a map long ago that had this same mode, so finally decided to make it happen.

Currently the mode only is for wonders but you can change the wonder for any other valid entity and should still work. See captureTheWonderProperties.xml for more.

Made it compatible with WonderVictory.js so you can play both at the same time. The crucial difference is that in this new mode the entity to capture (wonder) will have an extra component called <CaptureTheWonder> that tags the entity.

For now only mainland is compatible with this mode. A map will be considered compatible with this mode if it has the "SupportsCaptureTheWonder" : true in his setting's JSON or xml equivalent.

The next step would be to integrate it for maps other than mainland.

https://wildfiregames.com/forum/topic/60341-capture-the-wonder-or-wonder-of-the-world-game-modevictory-condition/?tab=comments#comment-460269

Issue: As mentioned by @marder this mode is not recognized by the current AI

Test Plan

Test it works.

Diff Detail

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Event Timeline

nani requested review of this revision.Oct 24 2021, 4:14 AM
nani created this revision.

In captureTheWonderProperties.xml:

<Capturable></Capturable>

<Capturable/>

<CaptureTheWonder></CaptureTheWonder>

<CaptureTheWonder/>

Works better right? :)

Any plans on using different wonders? Perhaps allow the biome files to determine Wonders.

marder added a subscriber: marder.Oct 24 2021, 8:57 AM
nani added a comment.Oct 25 2021, 3:00 PM

Any plans on using different wonders? Perhaps allow the biome files to determine Wonders.

That will be a decision of each map to make, for the moment added Rome wonder as default.

Freagarach added inline comments.Oct 30 2021, 8:00 AM
binaries/data/mods/public/gui/gamesettings/attributes/CaptureTheWonder.js
29

Because one cannot disable a victory condition this way? Setting it disabled only removes it from the enabled list. Disabling is done with DisabledWhenChecked. But that seems like something of a flaw, I guess.

binaries/data/mods/public/maps/random/mainland.json
10

Why not more generic: "SupportedCaptureTheWonderTemplates": [...]? And have a list of templates there? One can randomly choose one from there.

binaries/data/mods/public/maps/scripts/CaptureTheWonder.js
176

Would it be possible to create the wonders here? (That way one doesn't need the extra sim component.)

binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
2

Is there an option to make it distinguishable on the minimap?

10

What is your point here?

smiley added a subscriber: smiley.Oct 30 2021, 8:09 AM

It's possible to make this work in the same way as AoE2 king of the hill mode. Not sure if that's desirable.

Relevant for this,

For now only mainland is compatible with this mode. A map will be considered compatible with this mode if it has the "SupportsCaptureTheWonder" : true in his setting's JSON or xml equivalent.

AoE2 maps always support it and they basically just place the wonder in the middle without much consideration. In water maps, a wonder sized island is created.

nani added a comment.Tue, Nov 9, 7:33 PM

It's possible to make this work in the same way as AoE2 king of the hill mode. Not sure if that's desirable.

Relevant for this,

For now only mainland is compatible with this mode. A map will be considered compatible with this mode if it has the "SupportsCaptureTheWonder" : true in his setting's JSON or xml equivalent.

AoE2 maps always support it and they basically just place the wonder in the middle without much consideration. In water maps, a wonder sized island is created.

Yes, but that's just lazy bad map creation. I did this way to it can be progressively added to maps.

Btw @Freagarach care to look it pls? I supposed that given you mentioned in the forums that I publish it in phabricator it would get somewhere but if this is going to take forever I better create a independent mod.

nani marked 2 inline comments as done.Tue, Nov 9, 7:38 PM
nani added inline comments.
binaries/data/mods/public/gui/gamesettings/attributes/CaptureTheWonder.js
29

This is a copy of the wonder game, with the names changed for this one. I just left this as is a copy&modify and the workings are the same for the two modes.

binaries/data/mods/public/maps/random/mainland.json
10

Yes, but for now using a wonder as entity works well enough, we can always extend it.

binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
2

Like special mark? I guess so if we change some shader parameters for the minimap.

10

The entity must be capturable.
If I define <Capturable> because it needs to be capturable. So in the case it has this component fully defined it will be fine otherwise error (which we want because we want it to be capturable)

Freagarach requested changes to this revision.Tue, Nov 9, 7:47 PM
Freagarach added a subscriber: elexis.
In D4319#184678, @nani wrote:

Btw @Freagarach care to look it pls? I supposed that given you mentioned in the forums that I publish it in phabricator it would get somewhere but if this is going to take forever I better create a independent mod.

I tried to give you something to work on. Sorry to not give you as extensive reviews as @elexis, but IMHO some of the already mentioned points ought to be addressed before going on (e.g. Would it be possible to create the wonders here? (That way one doesn't need the extra sim component.)).

binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
10

But if the thing it filters isn't capturable, this will result in an incompleat template?

This revision now requires changes to proceed.Tue, Nov 9, 7:47 PM
nani marked 4 inline comments as done.Tue, Nov 9, 7:56 PM

Up

binaries/data/mods/public/maps/scripts/CaptureTheWonder.js
176

Yes but this is not a good place because then the map maker can't specify anything on the rmgen / map editor for his "wonder". How do you distinguish a normal wonder from a "capture the wonder" wonder/entity otherwise? Also is not a big deal in terms of performance, just a one time instancing.

binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
10

Is not a filter, it adds the mixin which it add <Capturable> as a requirement then when the entity is created the final entity template must have the <Capturable> required properties defined otherwise error. The mode can't work if the entity to capture is not capturable :(

nani marked 2 inline comments as done and an inline comment as not done.Tue, Nov 9, 8:03 PM
nani added inline comments.
binaries/data/mods/public/gui/gamesettings/attributes/CaptureTheWonder.js
29

Sorry, the comment above is wrong, was thinking of another part of the code.

So, you know of any other way to make it work? I remember I tried many things from which none worked.

I didn't write this, nor am I going to commit this, but maybe some of these suggestions are valid.

binaries/data/mods/public/maps/random/mainland.json
10

Depending on how things go, this might be better suited as generic SupportedVictoryConditions.

binaries/data/mods/public/maps/random/rmgen-common/captureTheWonderMode.js
23

This is kinda awkward. It looks for this exact named tileclass from the global namespace and paint the area with the forest tileclass. Also, I think this would lead to a ref error, no?

For consistency, it's better to do it as nomad player placement. And pass the relevant wonder tileclass in too.

smiley added inline comments.Wed, Nov 10, 6:28 AM
binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
10

I *think* this is the right approach too.

nani updated this revision to Diff 18977.EditedThu, Nov 11, 5:21 PM
nani marked an inline comment as not done.
nani edited the summary of this revision. (Show Details)

Now the gamesetup properly shows the victory condition only if the map supports it. Some code cleanup on the remgen side, passed most of the wonder placement code to the map itself instead of trying to make generic solution. Solved all the pending concerns and tested it again, everything seems to be working. Note that this is backwards compatible with any map.

nani marked 2 inline comments as done.Thu, Nov 11, 5:24 PM
nani added inline comments.
binaries/data/mods/public/maps/random/mainland.json
10

That would require many (many more really) changes that what it appears on the surface, won't even try :)

binaries/data/mods/public/maps/random/rmgen-common/captureTheWonderMode.js
23

Yes, reworked the code.

Successful build - Chance fights ever on the side of the prudent.

Debug: 
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.

Release: 
Microsoft (R) Build Engine version 15.9.21+g9802d43bc3 for .NET Framework
Copyright (C) Microsoft Corporation. All rights reserved.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/6272/display/redirect

nani marked 2 inline comments as done.Thu, Nov 11, 5:26 PM

Successful build - Chance fights ever on the side of the prudent.

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ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition.tbd and library file /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.tbd and library file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.tbd and library file /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreImage.framework/Versions/A/CoreImage.tbd and library file /System/Library/Frameworks//CoreImage.framework/Versions/A/CoreImage are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreGraphics.framework/Versions/A/CoreGraphics.tbd and library file /System/Library/Frameworks//CoreGraphics.framework/Versions/A/CoreGraphics are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreText.framework/Versions/A/CoreText.tbd and library file /System/Library/Frameworks//CoreText.framework/Versions/A/CoreText are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ImageIO.framework/Versions/A/ImageIO.tbd and library file /System/Library/Frameworks//ImageIO.framework/Versions/A/ImageIO are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//ColorSync.framework/Versions/A/ColorSync.tbd and library file /System/Library/Frameworks//ColorSync.framework/Versions/A/ColorSync are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSyncLegacy.framework/Versions/A/ColorSyncLegacy.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSyncLegacy.framework/Versions/A/ColorSyncLegacy are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreServices.framework/Versions/A/CoreServices.tbd and library file /System/Library/Frameworks//CoreServices.framework/Versions/A/CoreServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis.tbd and library file /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation.tbd and library file /System/Library/PrivateFrameworks/UIFoundation.framework/Versions/A/UIFoundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//Foundation.framework/Versions/C/Foundation.tbd and library file /System/Library/Frameworks//Foundation.framework/Versions/C/Foundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CFNetwork.framework/Versions/A/CFNetwork.tbd and library file /System/Library/Frameworks//CFNetwork.framework/Versions/A/CFNetwork are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framework/Versions/A/FSEvents.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/FSEvents.framework/Versions/A/FSEvents are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/Versions/A/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/Versions/A/CoreFoundation are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices are out of sync. Falling back to library file for linking.
ld: warning: text-based stub file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList.tbd and library file /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SharedFileList.framework/Versions/A/SharedFileList are out of sync. Falling back to library file for linking.
ld: warning: object file (../../../libraries/osx/fmt/lib/libfmt.a(format.cc.o)) was built for newer OSX version (10.13) than being linked (10.12)
ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/5183/display/redirect

nani added a comment.Sat, Nov 13, 4:28 PM

@Freagarach do the new changes fix the issues?

nani added a comment.Tue, Nov 23, 8:08 PM

Bumping, I think the patch is fairly complete and production ready. Any blocking issues left @Freagarach ?

Can't comment on patch itself but...

binaries/data/mods/public/gui/gamesettings/attributes/VictoryConditions.js
21

^this

@nani do you plan to patch the AI so this can be used in SP? For the regular wonder victory condition the AI tries to build a wonder.
If not, then a warning in the description would be necessary. I.e. : this does not work in Single player mode

nani added a comment.Wed, Nov 24, 4:40 PM

@nani do you plan to patch the AI so this can be used in SP? For the regular wonder victory condition the AI tries to build a wonder.
If not, then a warning in the description would be necessary. I.e. : this does not work in Single player mode

You are right, didn't consider how the AI would behave for this game mode. Frankly I don't know (haven't looked) how to adapt the AI so it can detect this mode. Someone more adept in the Petra AI codebase should be better choice than me doing it.

In D4319#185350, @nani wrote:

Any blocking issues left @Freagarach ?

Yes, my availability. :( This is outside my usual line of work, so I need to dig in and that costs time I can't spare. Sorry for that.

binaries/data/mods/public/gui/gamesettings/attributes/VictoryConditions.js
21

Some, like the semis, tabs and consts, can be done by the committer to not nitpick back and forth endlessly.

binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
10

Ah, you do this for the error?

nani updated this revision to Diff 19038.Wed, Nov 24, 4:54 PM
nani marked an inline comment as done.
nani edited the summary of this revision. (Show Details)

Fixes so the linter can rest in peace.

nani edited the summary of this revision. (Show Details)Wed, Nov 24, 4:55 PM

Up

Stan set the repository for this revision to rP 0 A.D. Public Repository.Thu, Nov 25, 6:51 PM
In D4319#185358, @nani wrote:

. Frankly I don't know (haven't looked) how to adapt the AI so it can detect this mode. Someone more adept in the Petra AI codebase should be better choice than me doing it.

Fair enough I guess.
Then a warning in the game description should suffice imo.

Other than that: I tested the game mode with a game and it works as advertised.
Stuff as different wonders ect would be nice to have, but the basic functionality looks fine to me.
Did not check the code.