Index: source/graphics/MiniMapTexture.cpp =================================================================== --- source/graphics/MiniMapTexture.cpp +++ source/graphics/MiniMapTexture.cpp @@ -348,7 +348,7 @@ pglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, m_FinalTextureFBO); const SViewPort oldViewPort = g_Renderer.GetViewport(); - const SViewPort viewPort = { 0, 0, FINAL_TEXTURE_SIZE, FINAL_TEXTURE_SIZE }; + const SViewPort viewPort = { 1, 1, FINAL_TEXTURE_SIZE - 1, FINAL_TEXTURE_SIZE - 1 }; g_Renderer.SetViewport(viewPort); CSimulation2* sim = g_Game->GetSimulation2();