Index: ps/trunk/binaries/data/mods/mod/gui/gui.rng =================================================================== --- ps/trunk/binaries/data/mods/mod/gui/gui.rng +++ ps/trunk/binaries/data/mods/mod/gui/gui.rng @@ -242,7 +242,7 @@ - + @@ -252,7 +252,17 @@ - + + + + + + + + + + + Index: ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml =================================================================== --- ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml +++ ps/trunk/binaries/data/mods/public/gui/session/minimap/MiniMap.xml @@ -63,8 +63,10 @@ mask="true" flare_texture_count="16" flare_render_size="32" - flare_animation_speed="11" + flare_animation_speed="10.67" flare_interleave="true" flare_lifetime_seconds="6" + flare_start_fade_seconds="0.25" + flare_stop_fade_seconds="0.5" /> Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.h =================================================================== --- ps/trunk/source/gui/ObjectTypes/CMiniMap.h +++ ps/trunk/source/gui/ObjectTypes/CMiniMap.h @@ -80,6 +80,8 @@ CGUISimpleSetting m_FlareInterleave; CGUISimpleSetting m_FlareAnimationSpeed; CGUISimpleSetting m_FlareLifetimeSeconds; + CGUISimpleSetting m_FlareStartFadeSeconds; + CGUISimpleSetting m_FlareStopFadeSeconds; // Whether to draw a black square around and under the minimap. CGUISimpleSetting m_Mask; @@ -94,7 +96,8 @@ void DrawViewRect(CCanvas2D& canvas) const; - void DrawFlare(CCanvas2D& canvas, const MapFlare& flare, double curentTime) const; + void DrawFlare(CCanvas2D& canvas, const MapFlare& flare, double currentTime) const; + void DrawFlareFrame(CCanvas2D& canvas, const u32 frameIndex, const CRect& destination, const CColor& color, float alpha) const; void GetMouseWorldCoordinates(float& x, float& z) const; Index: ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp =================================================================== --- ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp +++ ps/trunk/source/gui/ObjectTypes/CMiniMap.cpp @@ -36,6 +36,7 @@ #include "lib/external_libraries/libsdl.h" #include "lib/ogl.h" #include "lib/timer.h" +#include "maths/MathUtil.h" #include "ps/CLogger.h" #include "ps/ConfigDB.h" #include "ps/CStrInternStatic.h" @@ -136,7 +137,9 @@ m_MapSize(0), m_MapScale(1.f), m_Mask(this, "mask", false), m_FlareTextureCount(this, "flare_texture_count", 0), m_FlareRenderSize(this, "flare_render_size", 0), m_FlareInterleave(this, "flare_interleave", false), m_FlareAnimationSpeed(this, "flare_animation_speed", 0.0f), - m_FlareLifetimeSeconds(this, "flare_lifetime_seconds", 0.0f) + m_FlareLifetimeSeconds(this, "flare_lifetime_seconds", 0.0f), + m_FlareStartFadeSeconds(this, "flare_start_fade_seconds", 0.0f), + m_FlareStopFadeSeconds(this, "flare_stop_fade_seconds", 0.0f) { m_Clicking = false; m_MouseHovering = false; @@ -341,21 +344,38 @@ flareCenter.X - m_FlareRenderSize, flareCenter.Y - m_FlareRenderSize, flareCenter.X + m_FlareRenderSize, flareCenter.Y + m_FlareRenderSize); - const u32 flooredStep = floor((currentTime - flare.time) * m_FlareAnimationSpeed); + const double deltaTime = currentTime - flare.time; + const double remainingTime = m_FlareLifetimeSeconds - deltaTime; + const u32 flooredStep = floor(deltaTime * m_FlareAnimationSpeed); + + const float startFadeAlpha = m_FlareStartFadeSeconds > 0.0f ? deltaTime / m_FlareStartFadeSeconds : 1.0f; + const float stopFadeAlpha = m_FlareStopFadeSeconds > 0.0f ? remainingTime / m_FlareStopFadeSeconds : 1.0f; + const float alpha = Clamp(std::min( + SmoothStep(0.0f, 1.0f, startFadeAlpha), SmoothStep(0.0f, 1.0f, stopFadeAlpha)), + 0.0f, 1.0f); - CTexturePtr texture = m_FlareTextures[flooredStep % m_FlareTextures.size()]; - // TODO: Only draw inside the minimap circle. - canvas.DrawTexture(texture, destination, CRect(0, 0, texture->GetWidth(), texture->GetHeight()), flare.color, CColor(0.0f, 0.0f, 0.0f, 0.0f), 0.0f); + DrawFlareFrame(canvas, flooredStep % m_FlareTextures.size(), destination, flare.color, alpha); - // Draw a second circle if the first has reached half of the animation + // Draw a second circle if the first has reached half of the animation. if (m_FlareInterleave && flooredStep >= m_FlareTextures.size() / 2) { - texture = m_FlareTextures[(flooredStep - m_FlareTextures.size() / 2) % m_FlareTextures.size()]; - // TODO: Only draw inside the minimap circle. - canvas.DrawTexture(texture, destination, CRect(0, 0, texture->GetWidth(), texture->GetHeight()), flare.color, CColor(0.0f, 0.0f, 0.0f, 0.0f), 0.0f); + DrawFlareFrame(canvas, (flooredStep - m_FlareTextures.size() / 2) % m_FlareTextures.size(), + destination, flare.color, alpha); } } +void CMiniMap::DrawFlareFrame(CCanvas2D& canvas, const u32 frameIndex, + const CRect& destination, const CColor& color, float alpha) const +{ + // TODO: Only draw inside the minimap circle. + CTexturePtr texture = m_FlareTextures[frameIndex % m_FlareTextures.size()]; + CColor finalColor = color; + finalColor.a *= alpha; + canvas.DrawTexture(texture, destination, + CRect(0, 0, texture->GetWidth(), texture->GetHeight()), finalColor, + CColor(0.0f, 0.0f, 0.0f, 0.0f), 0.0f); +} + void CMiniMap::Draw(CCanvas2D& canvas) { PROFILE3("render minimap"); Index: ps/trunk/source/maths/MathUtil.h =================================================================== --- ps/trunk/source/maths/MathUtil.h +++ ps/trunk/source/maths/MathUtil.h @@ -22,13 +22,13 @@ #define RADTODEG(a) ((a) * (180.0f/(float)M_PI)) #define SQR(x) ((x) * (x)) -template +template inline T Interpolate(const T& a, const T& b, float t) { return a + (b - a) * t; } -template +template inline T Clamp(T value, T min, T max) { if (value <= min) @@ -38,6 +38,13 @@ return value; } +template +inline T SmoothStep(T edge0, T edge1, T value) +{ + value = Clamp((value - edge0) / (edge1 - edge0), 0, 1); + return value * value * (3 - 2 * value); +} + inline float sgn(float a) { if (a > 0.0f)