Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
===================================================================
--- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
+++ ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json
@@ -288,6 +288,7 @@
{ "nick": "yashi", "name": "Yasushi Shoji" },
{ "nick": "Ykkrosh", "name": "Philip Taylor" },
{ "nick": "Yves" },
+ { "nick": "z0rg", "name": "Sébastien Maire" },
{ "nick": "Zeusthor", "name": "Jeffrey Tavares" },
{ "nick": "zoot" },
{ "nick": "zsol", "name": "Zsolt Dollenstein" },
Index: ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml
+++ ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml
@@ -1,9 +1,11 @@
-
-
+
+
+
+
Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs
===================================================================
--- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs
+++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs
@@ -0,0 +1,8 @@
+#version 120
+
+uniform vec4 color;
+
+void main()
+{
+ gl_FragColor = color;
+}
Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs
===================================================================
--- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs
+++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs
@@ -0,0 +1,12 @@
+#version 120
+
+uniform mat4 transform;
+uniform mat4 instancingTransform;
+
+attribute vec3 a_vertex;
+
+void main()
+{
+ vec4 worldPos = instancingTransform * vec4(a_vertex, 1.0);
+ gl_Position = transform * worldPos;
+}
Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml
===================================================================
--- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml
+++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+