Index: ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json =================================================================== --- ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json +++ ps/trunk/binaries/data/mods/public/gui/credits/texts/programming.json @@ -288,6 +288,7 @@ { "nick": "yashi", "name": "Yasushi Shoji" }, { "nick": "Ykkrosh", "name": "Philip Taylor" }, { "nick": "Yves" }, + { "nick": "z0rg", "name": "Sébastien Maire" }, { "nick": "Zeusthor", "name": "Jeffrey Tavares" }, { "nick": "zoot" }, { "nick": "zsol", "name": "Zsolt Dollenstein" }, Index: ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml +++ ps/trunk/binaries/data/mods/public/shaders/effects/overlay_solid.xml @@ -1,9 +1,11 @@ - - + + + + Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs +++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.fs @@ -0,0 +1,8 @@ +#version 120 + +uniform vec4 color; + +void main() +{ + gl_FragColor = color; +} Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs +++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.vs @@ -0,0 +1,12 @@ +#version 120 + +uniform mat4 transform; +uniform mat4 instancingTransform; + +attribute vec3 a_vertex; + +void main() +{ + vec4 worldPos = instancingTransform * vec4(a_vertex, 1.0); + gl_Position = transform * worldPos; +} Index: ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml =================================================================== --- ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml +++ ps/trunk/binaries/data/mods/public/shaders/glsl/overlay_solid.xml @@ -0,0 +1,7 @@ + + + + + + +