Index: binaries/data/mods/public/maps/random/rmgen-common/gaia_entities.js =================================================================== --- binaries/data/mods/public/maps/random/rmgen-common/gaia_entities.js +++ binaries/data/mods/public/maps/random/rmgen-common/gaia_entities.js @@ -170,8 +170,6 @@ /** * Helper for createBalancedMines with default metal counts. - * The current settings are so that a Small 1v1 has about 40K metal, - * and a Normal 4v4 has about 140K. * The setup is biaised so that with fewer players, there are more small mines, * and with more players there are proportionally more big mines, to maintain * some randomness to the distribution but keep it somewhat fair in 1v1. @@ -184,7 +182,7 @@ clMine, constraints, { - "largeCount": (Math.max(scaleByMapSize(1, 9), getNumPlayers() * 1.8 - 0.8)) * counts, + "largeCount": (Math.max(scaleByMapSize(1, 9), getNumPlayers() * 1.5 - 0.8)) * counts, "smallCount": (scaleByMapSize(4, 12)) * counts, "randomSmallCount": (scaleByMapSize(1, 8)) * counts, },