The rP26485 disabled the FFP depth texture mode. In ARB shaders TEX command uses the first argument as the source and destination channel. Without INTENSITY mode the alpha channel returns a constant value.
Details
Details
- Reviewers
- None
- Group Reviewers
Restricted Owners Package (Owns No Changed Paths) - Commits
- rP26862: Fixes depth texture sampling in ARB shaders after rP26485. Fixes #6537
- Trac Tickets
- #6537
- Apply the patch
- Run the game with GL ARB backend
- Check shadows
Diff Detail
Diff Detail
- Repository
- rP 0 A.D. Public Repository
- Lint
Automatic diff as part of commit; lint not applicable. - Unit
Automatic diff as part of commit; unit tests not applicable.
Event Timeline
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Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6013/display/redirect
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Successful build - Chance fights ever on the side of the prudent.
Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/7104/display/redirect
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Build failure - The Moirai have given mortals hearts that can endure.
Link to build: https://jenkins.wildfiregames.com/job/docker-differential/7710/display/redirect
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Arcanist wouldn't let me apply the patch, but doing it manually did the trick.
Patch fixes the problem described in the ticket.