Index: binaries/data/mods/public/maps/random/strips.js =================================================================== --- /dev/null +++ binaries/data/mods/public/maps/random/strips.js @@ -0,0 +1,495 @@ +RMS.LoadLibrary("rmgen"); + + +const tGrass = ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"]; +const tGrassA = "tropic_plants_c"; +const tGrassB = "tropic_plants_c"; +const tGrassC = "tropic_grass_c"; +const tForestFloor = "tropic_grass_plants"; +const tCliff = ["tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a", "tropic_cliff_a_plants"]; +const tPlants = "tropic_plants"; +const tRoad = "tropic_citytile_a"; +const tRoadWild = "tropic_citytile_plants"; +const tShoreBlend = "tropic_beach_dry_plants"; +const tShore = "tropic_beach_dry"; +const tWater = "tropic_beach_wet"; + +const oTree = "gaia/flora_tree_toona"; +const oPalm1 = "gaia/flora_tree_palm_tropic"; +const oPalm2 = "gaia/flora_tree_palm_tropical"; +const oStoneLarge = "gaia/geology_stonemine_tropic_quarry"; +const oStoneSmall = "gaia/geology_stone_tropic_a"; +const oMetalLarge = "gaia/geology_metal_tropic_slabs"; +const oFish = "gaia/fauna_fish"; +const oDeer = "gaia/fauna_deer"; +const oTiger = "gaia/fauna_tiger"; +const oBoar = "gaia/fauna_boar"; +const oPeacock = "gaia/fauna_peacock"; +const oBush = "gaia/flora_bush_berry"; + +const aRockLarge = "actor|geology/stone_granite_large.xml"; +const aRockMedium = "actor|geology/stone_granite_med.xml"; +const aBush1 = "actor|props/flora/plant_tropic_a.xml"; +const aBush2 = "actor|props/flora/plant_lg.xml"; +const aBush3 = "actor|props/flora/plant_tropic_large.xml"; + +const pForestD = [tForestFloor + TERRAIN_SEPARATOR + oTree, tForestFloor]; +const pForestP1 = [tForestFloor + TERRAIN_SEPARATOR + oPalm1, tForestFloor]; +const pForestP2 = [tForestFloor + TERRAIN_SEPARATOR + oPalm2, tForestFloor]; + +log("Initializing map..."); + +InitMap(); + +const numPlayers = getNumPlayers(); +const mapSize = getMapSize(); + +var clPlayer = createTileClass(); +var clHill = createTileClass(); +var clForest = createTileClass(); +var clWater = createTileClass(); +var clDirt = createTileClass(); +var clRock = createTileClass(); +var clMetal = createTileClass(); +var clFood = createTileClass(); +var clBaseResource = createTileClass(); +var clMountains = createTileClass(); + +log("Creating terrain..."); +var fadedistance = 8; +for (let ix = 0; ix < mapSize; ++ix) + for (let iz = 0; iz < mapSize; ++iz) + { + if (ix < 1 * mapSize) + { + if (ix > 0.31 * mapSize - fadedistance) + { + setHeight(ix, iz, 3 - 8 * (1 * mapSize - ix) / fadedistance); + if (ix, iz, 3 - 8 * (1 * mapSize - ix) / fadedistance < 0.5) + addToClass(ix, iz, clWater); + } + else + { + setHeight(ix, iz, -5); + addToClass(ix, iz, clWater); + } + } + else if (ix > 0.69 * mapSize) + addToClass(ix, iz, clMountains); + } + +// randomize player order +var playerIDs = []; +for (let i = 0; i < numPlayers; ++i) + playerIDs.push(i+1); +playerIDs = sortPlayers(playerIDs); + +for (let i = 0; i < numPlayers; ++i) +{ + let playerX = 0.425 + 0.2 * (i % 2); + let playerZ = (i + 1) / (numPlayers + 1); + + let id = playerIDs[i]; + log("Creating base for player " + id + "..."); + + let radius = scaleByMapSize(15, 25); + + let fx = fractionToTiles(playerX); + let fz = fractionToTiles(playerZ); + let ix = Math.round(fx); + let iz = Math.round(fz); + + addToClass(ix, iz, clPlayer); + addToClass(ix+5, iz, clPlayer); + addToClass(ix, iz+5, clPlayer); + addToClass(ix-5, iz, clPlayer); + addToClass(ix, iz-5, clPlayer); + + var shoreRadius = 4; + var elevation = 3; + + // Create the main island + createArea( + new ChainPlacer(2, Math.floor(scaleByMapSize(5, 10)), Math.floor(scaleByMapSize(25, 60)), 1, ix, iz, 0, [Math.floor(radius)]), + [ + new LayeredPainter([tGrass , tGrass, tGrass], [1, shoreRadius]), + new SmoothElevationPainter(ELEVATION_SET, elevation, shoreRadius), + paintClass(clPlayer) + ], null); + + // Create the city patch + let cityRadius = radius/3; + createArea( + new ClumpPlacer(PI * cityRadius * cityRadius, 0.6, 0.3, 10, ix, iz), + new LayeredPainter([tRoadWild, tRoad], [1]), + null); + + placeCivDefaultEntities(fx, fz, id, { 'iberWall': 'towers' }); + + placeDefaultChicken(fx, fz, clBaseResource, undefined, oPeacock); + + // Create berry bushes + let angle = randFloat(0, 2 * PI); + let dist = 12; + createObjectGroup( + new SimpleGroup( + [new SimpleObject(oBush, 5, 5, 0, 3)], + true, + clBaseResource, + Math.round(fx + dist * Math.cos(angle)), + Math.round(fz + dist * Math.sin(angle))), + 0); + + // Create metal mine + angle += randFloat(PI/8, PI/4); + createObjectGroup( + new SimpleGroup( + [new SimpleObject(oMetalLarge, 1, 1, 0, 0)], + true, + clBaseResource, + Math.round(fx + dist * Math.cos(angle)), + Math.round(fz + dist * Math.sin(angle))), + 0); + + // Create stone mines + angle += randFloat(PI/8, PI/4); + createObjectGroup( + new SimpleGroup( + [new SimpleObject(oStoneLarge, 1, 1, 0, 2)], + true, + clBaseResource, + Math.round(fx + dist * Math.cos(angle)), + Math.round(fz + dist * Math.sin(angle))), + 0); + + // Create starting trees + let hillSize = PI * radius * radius; + let num = Math.floor(hillSize / 60); + let tAngle = randFloat(-PI/3, 4*PI/3); + let tDist = randFloat(12, 13); + createObjectGroup( + new SimpleGroup( + [new SimpleObject(oTree, num, num, 0, 3)], + false, clBaseResource, + Math.round(fx + tDist * Math.cos(tAngle)), + Math.round(fz + tDist * Math.sin(tAngle))), + 0, + avoidClasses(clBaseResource, 2)); +} + +RMS.SetProgress(15); + +log("Creating terrain..."); +for (let size of [[0.06, 0.11], [0.23, 0.28], [0.39, 0.45], [0.59, 0.64], [0.74, 0.8], [0.91, 0.96]]) + for (let i = 0; i < scaleByMapSize(15, 120); ++i) + createArea( + new ChainPlacer( + 1, + Math.floor(scaleByMapSize(4, 9)), + Math.floor(scaleByMapSize(16, 45)), + 1, + Math.floor(randFloat(...size) * mapSize), + Math.floor(randFloat(0, 1) * mapSize)), + [ + new LayeredPainter([tGrass, tGrass], [2]), + new SmoothElevationPainter(ELEVATION_SET, 3, 3), + unPaintClass(clWater) + ], + null); + +paintTerrainBasedOnHeight(-6, 1, 1, tWater); +paintTerrainBasedOnHeight(1, 2.8, 1, tShoreBlend); +paintTerrainBasedOnHeight(0, 1, 1, tShore); +paintTileClassBasedOnHeight(-6, 0.5, 1, clWater); +RMS.SetProgress(45); + +log("Creating hills..."); +createAreas( + new ChainPlacer(1, Math.floor(scaleByMapSize(4, 6)), Math.floor(scaleByMapSize(16, 40)), 0.1), + [ + new LayeredPainter([tCliff, tGrass], [3]), + new SmoothElevationPainter(ELEVATION_SET, 25, 3), + paintClass(clHill) + ], + [ + avoidClasses( + clPlayer, 20, + clHill, 5, + clWater, 2, + clBaseResource, 2), + stayClasses(clMountains, 0) + ], + scaleByMapSize(5, 40) * numPlayers); + +log("Creating forests..."); +var MIN_TREES = 1000; +var MAX_TREES = 4000; +var P_FOREST = 0.7; + +var totalTrees = scaleByMapSize(MIN_TREES, MAX_TREES); +var numForest = totalTrees * P_FOREST; +var numStragglers = totalTrees * (1.0 - P_FOREST); + +var types = [ + [[tGrass, tGrass, tGrass, tGrass, pForestD], [tGrass, tGrass, tGrass, pForestD]], + [[tGrass, tGrass, tGrass, tGrass, pForestP1], [tGrass, tGrass, tGrass, pForestP1]], + [[tGrass, tGrass, tGrass, tGrass, pForestP2], [tGrass, tGrass, tGrass, pForestP2]] +]; + +var size = numForest / (scaleByMapSize(3,6) * numPlayers); +var num = Math.floor(size / types.length); +for (let type of types) + createAreas( + new ChainPlacer( + 1, + Math.floor(scaleByMapSize(3, 5)), + numForest / (num * Math.floor(scaleByMapSize(2, 4))), + 0.5), + [ + new LayeredPainter(type, [2]), + paintClass(clForest) + ], + avoidClasses( + clPlayer, 10, + clForest, 10, + clHill, 0, + clWater, 2), + num); +RMS.SetProgress(60); + +log("Creating grass patches..."); +var sizes = [scaleByMapSize(3, 6), scaleByMapSize(5, 10), scaleByMapSize(8, 21)]; +for (let i = 0; i < sizes.length; ++i) + createAreas( + new ChainPlacer(1, Math.floor(scaleByMapSize(3, 5)), sizes[i], 0.5), + [ + new LayeredPainter([tGrassC, tGrassA, tGrassB], [2, 1]), + paintClass(clDirt) + ], + avoidClasses( + clWater, 8, + clForest, 0, + clHill, 0, + clPlayer, 12, + clDirt, 16), + scaleByMapSize(20, 80)); + +var sizes = [scaleByMapSize(2, 4), scaleByMapSize(3, 7), scaleByMapSize(5, 15)]; +for (let i = 0; i < sizes.length; ++i) + createAreas( + new ChainPlacer(1, Math.floor(scaleByMapSize(3, 5)), sizes[i], 0.5), + [ + new LayeredPainter([tPlants, tPlants], [1]), + paintClass(clDirt) + ], + avoidClasses(clWater, 8, clForest, 0, clHill, 0, clPlayer, 12, clDirt, 16), + scaleByMapSize(20, 80)); + +log("Creating stone mines..."); + createObjectGroups( + new SimpleGroup( + [ + new SimpleObject(oStoneSmall, 0, 2, 0, 4), + new SimpleObject(oStoneLarge, 1, 1, 0, 4) + ], + true, + clRock), + 0, + avoidClasses( + clWater, 3, + clForest, 1, + clPlayer, 20, + clRock, 10, + clHill, 1), + scaleByMapSize(4, 16), + 100); + +createObjectGroups( + new SimpleGroup([new SimpleObject(oStoneSmall, 2,5, 1,3)], true, clRock), + 0, + avoidClasses(clWater, 2, clForest, 1, clPlayer, 20, clRock, 10, clHill, 1), + scaleByMapSize(4, 16), + 100); + +log("Creating metal mines..."); +createObjectGroups( + new SimpleGroup([new SimpleObject(oMetalLarge, 1, 1, 0, 4)], true, clMetal), + 0, + avoidClasses( + clWater, 2, + clForest, 1, + clPlayer, 20, + clMetal, 10, + clRock, 5, + clHill, 1), + scaleByMapSize(4, 16), + 100); + +log("Creating small decorative rocks..."); +createObjectGroups( + new SimpleGroup([new SimpleObject(aRockMedium, 1, 3, 0, 1)], true), + 0, + avoidClasses( + clWater, 0, + clForest, 0, + clPlayer, 0, + clHill, 0), + 3 * scaleByMapSize(16, 262), + 50); + + +log("Creating large decorative rocks..."); +createObjectGroups( + new SimpleGroup([ + new SimpleObject(aRockLarge, 1, 2, 0, 1), + new SimpleObject(aRockMedium, 1, 3, 0, 2) + ], + true), + 0, + avoidClasses( + clWater, 0, + clForest, 0, + clPlayer, 0, + clHill, 0), + 3 * scaleByMapSize(8, 131), + 50); + +log("Creating small grass tufts..."); +createObjectGroups( + new SimpleGroup([new SimpleObject(aBush1, 1, 2, 0, 1, -PI/8, PI/8)]), + 0, + avoidClasses( + clWater, 2, + clHill, 2, + clPlayer, 2, + clDirt, 0), + 8 * scaleByMapSize(13, 200)); +RMS.SetProgress(70); + +log("Creating large grass tufts..."); + createObjectGroups( + new SimpleGroup([ + new SimpleObject(aBush2, 2, 4, 0, 1.8, -PI/8, PI/8), + new SimpleObject(aBush1, 3, 6, 1.2, 2.5, -PI/8, PI/8) + ]), + 0, + avoidClasses( + clWater, 3, + clHill, 2, + clPlayer, 2, + clDirt, 1, + clForest, 0), + 8 * scaleByMapSize(13, 200)); + +RMS.SetProgress(85); + +log("Creating bushes..."); + createObjectGroups( + new SimpleGroup([ + new SimpleObject(aBush3, 1, 2, 0, 2), + new SimpleObject(aBush2, 2, 4, 0, 2) + ]), 0, + avoidClasses(clWater, 1, clHill, 1, clPlayer, 1, clDirt, 1), + 8 * scaleByMapSize(13, 200), 50); + +log("Creating deer..."); + createObjectGroups( + new SimpleGroup( + [new SimpleObject(oDeer, 5, 7, 0, 4)], + true, + clFood), + 0, + avoidClasses( + clWater, 3, + clForest, 0, + clPlayer, 10, + clHill, 1, + clFood, 20), + 3 * numPlayers, 50 +); + +log("Creating boar..."); + createObjectGroups( + new SimpleGroup( + [new SimpleObject(oBoar, 2, 4, 0, 4)], + true, + clFood), + 0, + avoidClasses( + clWater, 3, + clForest, 0, + clPlayer, 10, + clHill, 1, + clFood, 20), + 3 * numPlayers, + 50); + +log("Creating tigers..."); +let group = new SimpleGroup( + [new SimpleObject(oTiger, 1, 1, 0, 4)], + true, clFood +); + createObjectGroups(group, 0, + avoidClasses(clWater, 3, clForest, 0, clPlayer, 10, clHill, 1, clFood, 20), + 3 * numPlayers, 50 +); +RMS.SetProgress(95); + +log("Creating berry bush..."); +let group = new SimpleGroup( + [new SimpleObject(oBush, 5, 7, 0, 4)], + true, clFood +); + createObjectGroups(group, 0, + avoidClasses(clWater, 6, clForest, 0, clPlayer, 20, clHill, 1, clFood, 10), + randIntInclusive(1, 4) * numPlayers + 2, 50 +); + +log("Creating fish..."); +let group = new SimpleGroup( + [new SimpleObject(oFish, 2, 3, 0, 2)], + true, clFood +); + createObjectGroups(group, 0, + [avoidClasses(clFood, 20), stayClasses(clWater, 6)], + 25 * numPlayers, 60 +); + +log("Creating straggler trees..."); +var types = [oTree, oPalm1, oPalm2]; +var num = Math.floor(numStragglers / types.length); +for (let type of types) + createObjectGroups( + new SimpleGroup( + [new SimpleObject(type, 1, 1, 0, 3)], + true, clForest + ), + 0, + avoidClasses( + clWater, 5, + clForest, 1, + clHill, 1, + clPlayer, 12, + clMetal, 1, + clRock, 1), + num); + +setSunColor(0.6, 0.6, 0.6); +setSunElevation(PI/ 3); + +setWaterColor(0.524, 0.734, 0.839); +setWaterTint(0.369, 0.765, 0.745); +setWaterWaviness(1.0); +setWaterType("ocean"); +setWaterMurkiness(0.35); + +setFogFactor(0.4); +setFogThickness(0.2); + +setPPEffect("hdr"); +setPPContrast(0.7); +setPPSaturation(0.65); +setPPBloom(0.6); + +setSkySet("cirrus"); +ExportMap(); Index: binaries/data/mods/public/maps/random/strips.json =================================================================== --- /dev/null +++ binaries/data/mods/public/maps/random/strips.json @@ -0,0 +1,12 @@ +{ + "settings" : { + "Name" : "Strips", + "Script" : "strips.js", + "Description" : "Players start on narrow stips of land.", + "BaseTerrain" : ["tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_c", "tropic_grass_plants", "tropic_plants", "tropic_plants_b"], + "BaseHeight" : 3, + "Keywords": ["naval", "new"], + "Preview" : "", + "CircularMap" : true + } +}