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[art] [maps] replace large grass fields on Savanna & Nubia biomes
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Authored by marder on Jun 13 2022, 9:25 PM.

Details

Summary

they make problems on several maps where they either float (e.g. harbor.js) as they are placed to close to a cliff/ on a hill or they cover way too much (e.g. D4699 / wild_lake.js).

Related: https://code.wildfiregames.com/D4699#199688

one could adjust all maps, but it is so much easier to just change the actors here.

Test Plan

discuss / agree

Diff Detail

Repository
rP 0 A.D. Public Repository
Lint
Automatic diff as part of commit; lint not applicable.
Unit
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Event Timeline

marder published this revision for review.Jun 13 2022, 9:25 PM
marder created this revision.
This revision is now accepted and ready to land.Jun 13 2022, 9:28 PM
This revision was landed with ongoing or failed builds.Jun 13 2022, 9:33 PM
This revision was automatically updated to reflect the committed changes.

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/macos-differential/6157/display/redirect

Successful build - Chance fights ever on the side of the prudent.

Link to build: https://jenkins.wildfiregames.com/job/vs2015-differential/7247/display/redirect